Что такое satori в shindo life
Narumaki (Shindo Storm)
This is the article on the Shindo Storm Character. For the Companion, head to Narumaki (Companion). |
For the Bloodline, head to Narumaki
Narumaki
Narumaki is one of thirty six currently playable characters in the Shindo Storm Game mode, and one of two characters you get for free, the other one being PTS Raion. Narumaki’s moveset revolves around the use of the Narumaki Bloodline, and various Sub-Abilities.
Contents
Description
Narumaki is a young boy with blonde hair and blue eyes, he wears an orange-blue sweater and has goggles on his head.
Lore: As the prophecy foretold, Narumaki is said to be the Chosen One who would bring balance to the Shindo World, being the true wielder of the Kor Tailed Spirit.
Moveset
Move Name | Image | Assigned Key | Description |
---|---|---|---|
Super Odama Spirit Bomb | The user leaps into the air and summons a clone, which helps create a gigantic Air Style: Palm Blast in their right hand, before dashing towards the direction of the cursor. Upon impact, the attack creates a crater on the ground while knocking back and stunning enemies. | ||
Spirit Bomb Shuriken Rush | The user summons a clone that forms a Spirit Bomb-Shuriken in your hand. When it is formed, the clone will disappear. The Spirit Bomb-Shuriken will give you a speed buff and will last for about 4 seconds. Upon hitting a target, it will deal a high amount of damage while stunning the recipient by sending them spinning backwards before causing an explosion that is the same as Spirit Bomb-Shuriken Toss. | ||
Spirit Bomb Shuriken Toss | The user raises their right arm and summons a clone that helps create the Spirit Bomb-Shuriken in the user’s right hand. After the technique is created, the user throws it at their target, which homes in on them before exploding into an enormous explosion of wind upon impact. | ||
Multi-Vanishing Clones | The user summons 5-6 clones which rush the nearest enemy and attack them. The clones do basic melee attacks and also have a chance to throw a Dagai Bomb and deal damage, as well as very rarely utilizing the user’s techniques. | ||
Dagai Throw | The user can throw kunais at the direction of their cursor, dealing damage upon hitting a target. These kunais are also capable of homing. |
After activating Narumaki’s mode, the character’s moveset will change accordingly:
Move Name | Image | Assigned Key | Description |
---|---|---|---|
Narumaki Style: Time Jump Bomb | The user charges up a large Air Style: Palm Blast, teleports to all of nearby targets simultaneously and hits them with the Palm Blast while leaving behind a trail of orange light. This briefly stuns them and propels them away. | ||
Narumaki Style: Spirit Bomb Cutter | The user grows four orange arms out of chi energy that start charging up Spirit Bomb-Shurikens. The user then throws two of the Spirit Bomb-Shurikens at the direction of the cursor before leaping high into the air, and then diving towards the direction of the cursor with the other two Spirit Bomb-Shurikens. All the Shurikens create large explosions of wind upon impact. | ||
Narumaki Style: Spirit Bomb Barrage | The user grows four orange arms out of chi energy that start charging up four balls of energy, similar to those from the Sei Tailed Spirit, Gai Tailed Spirit, Chu Tailed Spirit, and Kor Tailed Spirit. The user then throws these energy balls at the direction of the cursor, creating a large explosion and inflicting the status effect of each energy ball upon impact while doing damage. | ||
Narumaki Style: Kor Tailed Spirit Bomb-Shuriken | The user summons the Kor Spirit, which is standing upright and holding a large Spirit Bomb-Shuriken in each of its hands. Afterwards, it throws the Spirit Bomb-Shurikens at the direction of the cursor and disappears. Upon impact, the Shurikens explode and create giant explosions of wind, dealing damage. |
By holding C, the user can activate Narumaki’s mode, which switches Narumaki’s moveset.
Ability
While this mode is active, the user’s basic melee attack is replaced with them manifesting a Spirit Bomb-Shuriken and slamming it into the enemy, then the ball of energy from Mao Tailed Spirit, then the one from Isu Tailed Spirit, and finally the ones from the Sun Tailed Spirit, and the Ku Tailed Spirit altogether, which creates an explosion of dark blue electricity. The user also passively teleports every second in the direction they are moving.
Stat Bonuses
Stat bonuses given by Narumaki’s mode when activated are:
Game Modes
There are many game modes in Shindo Life.
They are to provide many different ways to play to accommodate players that prefer different experiences.
Contents
RPG Mode
RPG is the main game where you get to unlock tons of Sub-Abilities, modes, weapons and more. This game-mode focuses on leveling up by completing certain quests such as, boss missions, defeat NPC’s missions, Story Missions, removing graffiti etc. While you are doing these missions, you will obtain various amounts of Ryo. With basic missions granting small amounts while Story Missions granting larger amounts. Different game-modes also grant different amounts of experience and Ryo. (Exp. War granting large amounts)
The more you level up the more you gain points, points can be used to increase stats such as Chi, Health, Mode, and Stamina. Once you reach level 1000 (max level) you are able to rank up. As stated, each time you rank up, your ranking will increase. Each letter of prestige has 3 levels. (example: D-1, D-2, and D-3.) You first start off as F-0, but the more you prestige the higher letter grade you obtain. The higher level you become, the stronger you will be, as you will have a lot of skill points at your disposal. Some techniques require a certain level, stat requirement, and Ryo. (There is no max, after Z-3 it keeps going on like max-1 max-2 max-3 )
This game-mode has something unique, at a certain time everyday items spawn around each world. (The game uses EST for time reference.) Although these items have a chance to spawn everyday, they can only be acquired by one person per server. None of these scrolls are guaranteed to spawn, and the rarity for scrolls to spawn range from 1/2 to 1/100 for regular items. Items with a 1/100,000 rarity are used to bait hackers.
Story Mode
Story Mode is vastly different from all other game modes in the game, and is the most realistic «Naruto Experience». This mode requires you to be in the Closed Community, or CC in short.
To get in CC one needs to apply when applications are released. So far, organizations have been removed and no longer exist.
Arena X Mode
Arena X is a competitive pvp gamemode that allows players to pit their characters against others using their original RPG movesets. This mode will grant decent amounts of experience for every round that you play. This game-mode requires a player to be Level 600 to enter.
In a normal Arena X match, this gives players a formal method of performing PVP with equalized stats and being restricted to a single mode, and your mode bar starts off as 0, increasing by 25 every second. The mode does not restrict players movesets and emphasizes player builds over specific theming in movesets.
Arena X shares its game-modes with Shindo-Storm.
Arena X Competitive
Upon entering the Arena X Competitive Game Mode the player will have the option to enter a 1v1 match, or a 2v2 match. Upon being paired with an opponent, the player will be sent into a private server with their opponent where they’ll fight with each player being given 3 lives.
My Home
The player goes to their private home. In there they can afk and obtain Spins and Ryo, by doing certain things such as sitting on their chair, or sleeping on their bed. Every 1,200 seconds (20 minutes), you receive 60,000 Ryo and 1 Spin. (Players who have the Spin Storage Gamepass are granted twice the rewards). Additionally, the player can save and load outfits, this is done by walking up to the wardrobe. In the beginning the player has three available slots to store outfits, but the player can unlock 7 additional slots, each costing 10,000.
Hardcore
This is a hardcore mode with different stats than RPG. It has an expanded and fully connected shinobi world map. This game mode is heavily focused on pvp missions and more advanced missions, alongside an emphasis on teamwork and village loyalty. Players have a limited number of lives before their progress is wiped.
War Mode
The War Mode gamemode is a Cooperative teamwork based game mode that centers on fighting waves of enemies attacking a center tower. The minimum level requirement for war mode is level 400, even if you have the Server Creator gamepass.
The mode has teams of 8 working together to fend off ever growing waves of demons from hurting a central tower. Demons spawn down 4 lanes and move towards the tower attempting to destroy it. After a wave is completed, the players are granted a brief period to heal and charge their Chi before continuing to defend the tower, and every 5th wave, a boss appears. These bosses can include ingame characters or giant monsters attempting to kill the players rather than the tower itself.
Defeating The Tyn Tailed Spirit Boss has a 1/15 chance of dropping the Tyn Tailed Spirit scroll as a reward when defeated, the scroll can only be gotten by a single player. The Bankai, Riser, Raion, Satori, Shiver, and Akuma True Samurai Spirits all guarantee to drop their unique scrolls if defeated and have no limit of the amount of players who can obtain them at once. All scrolls dropped from bosses will disappear a few seconds into the next Wave. In-Game Character Bosses act like Boss Missions in RPG and do not drop any scrolls.
Wave | Enemies |
---|---|
1 | 5 Demons |
2 | 10 Demons |
3 | 15 Demons |
4 | 20 Demons |
5 | Character Boss |
6 | 30 Demons |
7 | 35 Demons |
8 | 40 Demons |
9 | 45 Demons |
10 | True Samurai Spirit Boss (Akuma) |
11 | 55 Demons |
12 | 60 Demons |
13 | 65 Demons |
14 | 70 Demons |
15 | True Samurai Spirit Boss (Satori, Bankai, Shiver, Raion, Riser, Sarachia, and Sarachia-Gold) |
16 | 80 Demons |
17 | 85 Demons |
18 | 90 Demons |
19 | 95 Demons |
20 | Tyn Spirit Boss |
21 | 105 Demons |
22 | 110 Demons |
23 | 115 Demons |
24 | 120 Demons |
25 | Character Boss |
26 | 130 Demons |
27 | 135 Demons |
28 | 140 Demons |
29 | 145 Demons |
30 | True Samurai Spirit boss (Satori, Bankai, Shiver, Raion, Riser, Sarachia, and Sarachia-Gold) |
Conquest
Conquest is a team-deathmatch capture the flag game mode. Players are required to be Level 500 or higher to participate in this game mode. There are 5 flags that each team have to capture. When a player dies, they can choose to respawn at a flag that their team has captured to continue defending it from the opposing team. Keep in mind that rewards from this mode depend entirely of your placing on the leaderboard.
Shindo-Storm
Shindo-Storm, previously known as the Arena mode is a gamemode that allows you to select and fight with Characters that each have their own moveset built from a Bloodline and or Sub-Ability. Characters are unlocked using Ryo from RPG. You can also use RELLcoins to buy Spins. 1,000 = 3 Spins.
Notable for this mode, moveset size is heavily restricted to only 4 moves, this is due to the very limited moveset of most Bloodlines combined with usually a single weapon. This emphasizes a balance between move usage and melee attacks and general teamwork in game-modes that have it
Arena has multiple game modes players can enter: elimination, free for all, and death match. These all generally have the same rewards and each have rankings.
SS Comp
SS Comp or Shindo Storm Competitive is a game mode where upon entering, the player will have the option to select a Shindo Storm Character of their choice. Upon being paired with an opponent, the player will be sent into a private server with their opponent where they’ll fight with each player being given 3 lives.
Great Shindo War
Great Shindo War is a solo game mode similar to War mode except it is a harder variant. In this mode, you spawn in the center of an island surrounded by demons from the War game-mode. These NPC’s are quite different from their War variants, as they now attack you when in a certain range and not only when provoked. Along with the demons, you are also required to defeat two Tailed Spirits. These bosses act exactly as they would in the RPG mode but do NOT drop a scroll when defeated and the demons seem to have much more health than in War Mode. This Mode can only be played once a day, so if you fail the first time, you will have to wait until the next day. But if you manage to defeat both the Bosses and the demons, you will be granted a large amount of Ryo and a few spins.
Tip: Do not go for the Bosses first. Start with the demons first, then work your way up to the bosses. The bosses are randomized and each possess unique abilities to attack the player. Unlike in RPG, they will become provoked on sight and not if attacked, because of this, it is best to provoke one when finished with the demons. These Bosses are capable of doing major damage very quickly, so long range techniques would offer better utility as well as an technique with high mobility. When provoked, the beast will start their unique cues which gives the player the signal to start using their techniques. Try to get in as much damage as possible, as when their cue is over, they will start to chase after you. Each Spirit has 4,000,000 Health and is Lv. 3000, and when done with one Boss, make sure to wait for cooldowns, charge your Chi, and heal before going for the final Boss.
Dungeon
Dungeon is a game mode where upon Entering, The Player will have the option to choose 1 out of 6 Dungeons, a Player who has just started this Game mode will have only the First Dungeon unlocked. To unlock the Other Dungeons, A player must beat the Dungeon below it 6 times before being able to move on to the Dungeon above it. Once a Player Chooses a Dungeon that they have Unlocked, The Player will Teleport to a Private server where 3 Options will appear: Easy, Medium, And Hard. Easy provides no Benefits nor Increased number/levels Enemies. Medium adds an Additional 5 Enemies per Wave and Adds Higher leveled Enemies, In Exchange, The Rarity of Gaining the Gamepass/Bloodline is decreased by 15% and get an Additional 2 spins. Hard Adds an Additional 10 Enemies per wave and Adds Much Higher Leveled Enemies, In Exchange, The Rarity of gaining the Gamepass/Bloodline will be Decreased by 20% and get an Additional 3 spins and 150 rellcoins. Once a Player chooses a Difficulty, The Player(s) will be Transported to the Dungeon they chose and They will have to fight through 15 Waves before getting a Reward. Every wave adds higher leveled enemies and A higher number of Enemies until Wave 15, Where the Player(s) will have to fight an NPC boss. After that, They are rewarded with RELL Coins with the Amount depending on the Difficulty, the chance to Obtain a Gamepass or Limited Bloodline, And some spins.
Note: A Player can create a Squad and Play the Dungeons with the Players in the squad, So long as the Members of the squad have Unlocked the Corresponding Map the Squad Leader has Chosen.
Satori Akuma (Shindo Storm)
This is the article on the Shindo Storm Character. For the Companion, head to Satori Akuma (Companion). |
For the Bloodline, head to Satori-Akuma
Satori Akuma
Satori-Akuma is one of thirty-six currently playable characters in the Shindo Storm Game mode. Satori-Akuma’s moveset revolves around the use of the Satori-Akuma Bloodline, Flame-Style Kenjutsu and some miscellaneous Sub-Abilities.
Contents
Description
Satori Akuma has red eyes with the akuma design and dark brown, dreaded hair. He wears a blue robe with silver lining and brown pants. Over that, he wears a short-sleeved yet long blue cloak, tied to his waist by a rope. The sovereign hat for Ember. He also wears forearm and shoulder guards and a red demon mask. He wields the Satori Blade.
Lore: Lord Satori Akuma, the third Ember Sovereign, he is a direct descendant of Shindai Akuma. He possesses the ability to use sun abilities & the ultimate reality control of his time.
Moveset
Move Name | Image | Assigned Key | Description |
---|---|---|---|
Ken Style: Scorching Dice | The user quickly charges forward while leaving a spiralling flame trail behind them, before doing a horizontal circular slash, dealing area-of-effect and burning damage to surrounding enemies. | ||
Fire Shurikens | The user jumps and spins in the air, before throwing four Shurikens coated in fire at the direction of the cursor. Upon hitting their target, the target will be set ablaze, being dealt burning damage over the next few seconds. The shurikens are also capable of homing. | ||
Copy Style: Illusion | The user casts an illusion, creating a swarm of flickering clones around them while turning themselves invisible and invincible. After the illusion ends and the user becomes visible again, the clones materialize and attack the nearest enemies with melee attacks, though they do not deal actual damage. | ||
Ken Style: Dragon Blade Dance | The user initiates a stance, creating a circle of fire around them that damages and stuns nearby enemies, before seemingly transforming into a large fire dragon that flies towards the direction of the cursor, which can be guided by it. Upon impact, the user creates a giant explosion of flames, which heavily damages and burns nearby enemies. | ||
Satori Blade | The user seemingly teleports forward and slashes all nearby enemies at once, dealing damage and burning them with black flames, dealing continuous low damage for 10 seconds. | ||
Dagai Throw | The user can throw kunais at the direction of their cursor, dealing damage upon hitting a target. These kunais are also capable of homing. |
After activating Satori-Akuma’s mode, the character’s moveset will change accordingly:
Move Name | Image | Assigned Key | Description |
---|---|---|---|
Ken Style: Flame Ignition | The user swings their weapon in a circular motion, creating a circle of fire around them that damages nearby enemies, before dashing forward and swinging downward. Small fire dragons are subsequently released from the downward slash, which home in on nearby enemies and damage them consecutively while burning them. | ||
Copy Style: Counter | Upon activation, if the user is hit by an attack, they will teleport to the attacker’s location and quickly spin around while creating a rotating dome of blue energy around them, repeatedly damaging enemies inside the dome while making the user immune to damage for the duration. | ||
Copy Style: Great Fire | The user creates a giant sun with the Satori-Akuma icon on it in the air while stunning nearby enemies. A second later, the sun will shine down rays of light and blast the enemies, dealing damage multiple times. | ||
Ken Style: Heatwave Breaker | The user dashes a short distance forward before releasing a flaming upward slash, creating a wheel of fire around them while dealing damage. This attack can break blocks. | ||
Samurai Spirit: Needle Barrage | The user manifests Satori-Akuma’s Armored Samurai Spirit and fire a barrage of green projectiles at the direction of the cursor that explode upon impact. |
By holding C with a full mode bar, the user can activate Satori-Akuma’s mode’s third stage.
Ability
The user’s melee attacks are now done using Satori-Akuma’s Armored Samurai Spirit. This increases their range and damage. They also now guard attacks with it. The user is also significantly faster and teleports when they dash.
Stat Bonuses
Stat bonuses given by Satori-Akuma’s mode when activated are: