Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Counter-Strike: Global Offensive

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

That’s why I avoid normal comp during missions and play scrim lol

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

That’s why I avoid normal comp during missions and play scrim lol

I thought the missions never actually end? Do you mean when every one trys to do the missions?

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

That’s why I avoid normal comp during missions and play scrim lol

wait you can complete competitive missions with scrimmage? lol

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

wait you can complete competitive missions with scrimmage? lol

See the edited post.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

i do like 300 utility damage each game effortlessly and without hurting my team lul

If you just go on Office and get T side, start lobbing nades. I can end a game of Office with 400+ UD.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

If you just go on Office and get T side, start lobbing nades. I can end a game of Office with 400+ UD.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

i do like 300 utility damage each game effortlessly and without hurting my team lul

If you just go on Office and get T side, start lobbing nades. I can end a game of Office with 400+ UD.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

If you just go on Office and get T side, start lobbing nades. I can end a game of Office with 400+ UD.

But that implies people have to play Office. :lunar2019deadpanpig:

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

It’s not that dead of a map. It’s pretty easy to find Office maps depending on time of day.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

But that implies people have to play Office.

It’s not that dead of a map. It’s pretty easy to find Office maps depending on time of day.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

It’s not that dead of a map. It’s pretty easy to find Office maps depending on time of day.

if you are a fan of whimsical activities such as crucifixion or impaling i guess its not that much of a problem. but the map is hell to play

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

Бтатистика CS:GO – Ρ‡Π΅ΠΌ ΠΎΠ½Π° Π²Π°ΠΆΠ½Π° ΠΈ ΠΊΠ°ΠΊ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚ΡŒ?

Бтатистика ΠΎΡ‡Π΅Π½ΡŒ Π²Π°ΠΆΠ½Π°. Она ΡˆΠΈΡ€ΠΎΠΊΠΎ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΠ΅Ρ‚ΡΡ Π² Ρ‚Π°ΠΊΠΈΡ… Π²ΠΈΠ΄Π°Ρ… спорта, ΠΊΠ°ΠΊ Ρ„ΡƒΡ‚Π±ΠΎΠ», баскСтбол, бСйсбол. БСгодня ΠΌΡ‹ ΠΏΠΎΠ³ΠΎΠ²ΠΎΡ€ΠΈΠΌ ΠΎΠ± использовании статистики CS:GO ΠΈ Π΅Π΅ цСнности.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

SCOPE.GG

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Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

SCOPE.GG

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Как ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚ΡŒ статистику Π² CS:GO?

Π‘Ρ‚Π°Ρ‚Π° – это Ρ‚ΠΎ, Π½Π° Ρ‡Ρ‚ΠΎ Ρ‚Ρ‹ моТСшь ΠΏΠΎΠ»ΠΎΠΆΠΈΡ‚ΡŒΡΡ Она ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ‚ ΡƒΠ»ΡƒΡ‡ΡˆΠ°Ρ‚ΡŒ ΠΈΠ³Ρ€Ρƒ, вскрываСт слабыС стороны ΠΈ ΠΏΠΎΠΊΠ°Π·Ρ‹Π²Π°Π΅Ρ‚ ΡΠΈΠ»ΡŒΠ½Ρ‹Π΅. Но всё Π½Π΅ Ρ‚Π°ΠΊ просто, статистику Π½Π°Π΄ΠΎ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚ΡŒ с ΡƒΠΌΠΎΠΌ.
Π‘Ρ‚ΠΎΠΈΡ‚ ΠΎΡ‚ΠΌΠ΅Ρ‚ΠΈΡ‚ΡŒ нСсколько Π²Π΅Ρ‰Π΅ΠΉ:

НС Π²Π΅Ρ€ΠΈΡˆΡŒ, Ρ‡Ρ‚ΠΎ статистика Ρ†Π΅Π½Π½Π° ΠΈ Π½Π°ΠΏΡ€ΡΠΌΡƒΡŽ связана с ΡƒΡ€ΠΎΠ²Π½Π΅ΠΌ скилла? Π’ΠΎΠ³Π΄Π° ΠΌΡ‹ ΠΏΠΎΠΊΠ°ΠΆΠ΅ΠΌ Ρ‚Π΅Π±Π΅ ΠΏΠ°Ρ€Ρƒ ΠΏΡ€ΠΈΠΌΠ΅Ρ€ΠΎΠ².

Какая стата Π΅ΡΡ‚ΡŒ Π² CS:GO?

CS:GO дСлится с Π½Π°ΠΌΠΈ статистикой, которая описываСт Ρ‚Π²ΠΎΡŽ ΠΈΠ³Ρ€Ρƒ Π½Π΅ ΠΏΠΎΠ»Π½ΠΎΡΡ‚ΡŒΡŽ, ΠΈ лишь ΠΎΠ±Ρ‚Π΅ΠΊΠ°Π΅ΠΌΠΎ, Π² ΠΎΠ±Ρ‰Π΅ΠΌ.
Основная ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ° Π² Ρ‚ΠΎΠΌ, Ρ‡Ρ‚ΠΎ дСфолтная статистика ΠΈΠ· ΠΈΠ³Ρ€Ρ‹ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ‚ ΠΏΠΎΠ»Π½ΠΎΡ†Π΅Π½Π½ΠΎ Ρ€Π°ΡΡΠΊΠ°Π·Π°Ρ‚ΡŒ ΠΎ Ρ‚Π²ΠΎΠ΅ΠΉ ΠΈΠ³Ρ€Π΅, ΠΏΠΎΠΊΠ°Π·Π°Ρ‚ΡŒ ΡΠΈΠ»ΡŒΠ½Ρ‹Π΅ стороны ΠΈ нСдостатки.

Π’ΠΎΡ‚ Ρ‡Ρ‚ΠΎ Ρ‚Ρ‹ ΡƒΠ²ΠΈΠ΄ΠΈΡˆΡŒ, Ссли наТмСшь «Tab» Π²ΠΎ врСмя ΠΈΠ³Ρ€Ρ‹:

Если Π½Π°ΠΆΠ°Ρ‚ΡŒ ΠΏΡ€Π°Π²ΡƒΡŽ ΠΊΠ»Π°Π²ΠΈΡˆΡƒ ΠΌΡ‹ΡˆΠΈ (mouse2), появится Ρ‡ΡƒΡ‚ΡŒ Π±ΠΎΠ»Π΅Π΅ Π΄Π΅Ρ‚Π°Π»ΡŒΠ½Π°Ρ статистика.

Вакая статистика Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ‚ ΠΏΠΎΠ»Π½ΠΎΡ†Π΅Π½Π½ΠΎ ΠΎΠΏΠΈΡΠ°Ρ‚ΡŒ Ρ‚Π²ΠΎΠΉ пСрфоманс Π² ΠΊΠΎΠ½ΠΊΡ€Π΅Ρ‚Π½ΠΎΠΌ ΠΌΠ°Ρ‚Ρ‡Π΅.

Π’ SCOPE.GG ΠΌΡ‹ исслСдуСм ΠΈ создаСм ΠΏΡ€ΠΎΠ΄Π²ΠΈΠ½ΡƒΡ‚ΡƒΡŽ статистику, ΠΊΠΎΡ‚ΠΎΡ€ΡƒΡŽ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡ€ΠΈΠΌΠ΅Π½ΠΈΡ‚ΡŒ ΠΊ ΠΈΠ³Ρ€ΠΎΠΊΠ°ΠΌ любого уровня – ΠΎΡ‚ Silver I Π΄ΠΎ ΠΏΡ€ΠΎΡ„Π΅ΡΡΠΈΠΎΠ½Π°Π»ΡŒΠ½Ρ‹Ρ… ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ².

ИспользованиС статы SCOPE.GG ΠΈΠ· Π΄ΡΡˆΠ±ΠΎΡ€Π΄Π°

Π’ SCOPE.GG ΠΌΡ‹ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΠ΅ΠΌ мноТСство Ρ€Π°Π·Π½Ρ‹Ρ… ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»Π΅ΠΉ. К Ρ‚ΠΎΠΌΡƒ ΠΆΠ΅, ΠΌΡ‹ постоянно ΠΈΡ‰Π΅ΠΌ ΠΏΡƒΡ‚ΠΈ Π²Π²ΠΎΠ΄Π° ΠΈ создания Π½ΠΎΠ²Ρ‹Ρ… ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»Π΅ΠΉ.

Π”Π°Π²Π°ΠΉΡ‚Π΅ посмотрим, Ρ‡Ρ‚ΠΎ Π΅ΡΡ‚ΡŒ Ρƒ нас Π² Π΄ΡΡˆΠ±ΠΎΡ€Π΄Π΅.

Π—Π΄Π΅ΡΡŒ ΠΌΡ‹ выдСляСм Π½Π°ΠΈΠ±ΠΎΠ»Π΅Π΅ Π²Π°ΠΆΠ½ΡƒΡŽ, ΠΏΠΎ Π½Π°ΡˆΠ΅ΠΌΡƒ мнСнию, статистику. ΠŸΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΠΈ ΠΎΡ‚ΠΎΠ±Ρ€Π°ΠΆΠ°ΡŽΡ‚ΡΡ Π½Π° основС Ρ‚Π²ΠΎΠΈΡ… послСдних ΠΈΠ³Ρ€ ΠΈ ΠΏΡ€ΠΎΠΈΠ»Π»ΡŽΡΡ‚Ρ€ΠΈΡ€ΠΎΠ²Π°Π½Ρ‹ Π³Ρ€Π°Ρ„ΠΈΠΊΠ°ΠΌΠΈ.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

ВрСмя Π½Π° убийство – врСмя, ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠ΅ Ρ‚Ρ‹ Ρ‚Ρ€Π°Ρ‚ΠΈΡˆΡŒ Π½Π° нанСсСниС 100 Π΅Π΄ΠΈΠ½ΠΈΡ† ΡƒΡ€ΠΎΠ½Π° Π² ΠΏΠΎΠ»ΠΎΠ²ΠΈΠ½Π΅ ΠΎΡ‚ ΠΎΠ±Ρ‰Π΅Π³ΠΎ числа Ρ„Ρ€Π°Π³ΠΎΠ². По сути, Π΄Π°Π½Π½Ρ‹ΠΉ ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Ρ€ ΠΎΡ‚Ρ€Π°ΠΆΠ°Π΅Ρ‚ Ρ‚ΠΎ врСмя, Π½Π΅ΠΎΠ±Ρ…ΠΎΠ΄ΠΈΠΌΠΎΠ΅ Ρ‚Π΅Π±Π΅ Π½Π° ΡƒΠ½ΠΈΡ‡Ρ‚ΠΎΠΆΠ΅Π½ΠΈΠ΅ ΠΏΡ€ΠΎΡ‚ΠΈΠ²Π½ΠΈΠΊΠ° с сотнСй Π΅Π΄ΠΈΠ½ΠΈΡ† Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ.
Π­Ρ‚ΠΎ зависит ΠΎΡ‚ Ρ‚Π²ΠΎΠ΅Π³ΠΎ позиционирования ΠΏΡ€ΠΈΡ†Π΅Π»Π°, врСмя Ρ€Π΅Π°ΠΊΡ†ΠΈΠΈ ΠΈ спрСй-контроля.

Если Ρ‚Ρ‹ ΠΈΠ³Ρ€Π°Π΅ΡˆΡŒ с AWP, врСмя Π½Π° убийство Π΄ΠΎΠ»ΠΆΠ½ΠΎ Π±Ρ‹Ρ‚ΡŒ сильно Π½ΠΈΠΆΠ΅, ΠΏΠΎΡΠΊΠΎΠ»ΡŒΠΊΡƒ Π±ΠΎΠ»ΡŒΡˆΠΈΠ½ΡΡ‚Π²ΠΎ Ρ„Ρ€Π°Π³ΠΎΠ² Ρ‚Ρ‹ ΡΠΎΠ²Π΅Ρ€ΡˆΠ°Π΅ΡˆΡŒ Π·Π° ΠΎΠ΄ΠΈΠ½ выстрСл.
Π”Π°Π²Π°ΠΉΡ‚Π΅ посмотрим Π½Π° Ρ‚ΠΎ, ΠΊΠ°ΠΊ Π΄Π°Π½Π½Ρ‹ΠΉ ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΡŒ мСняСтся Π² зависимости ΠΎΡ‚ Ρ€Π°Π½Π³Π°, ΠΈ Π½Π° значСния ΠΏΡ€ΠΎ-ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ².

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Как Ρ‚Ρ‹ видишь, врСмя Π½Π° убийство Π½Π°ΠΏΡ€ΡΠΌΡƒΡŽ ΠΊΠΎΡ€Ρ€Π΅Π»ΠΈΡ€ΡƒΠ΅Ρ‚ с Ρ€Π°Π½Π³ΠΎΠΌ. Π§Π΅ΠΌ Π²Ρ‹ΡˆΠ΅ Ρ€Π°Π½Π³, Ρ‚Π΅ΠΌ мСньшС срСднСС врСмя.

И Ρ‚ΠΎΠ»ΡŒΠΊΠΎ посмотритС Π½Π° Ρ€Π°Π·Π½ΠΈΡ†Ρƒ ΠΌΠ΅ΠΆΠ΄Ρƒ Global Elite ΠΈ профСссионалами!

Π‘Ρ€Π΅Π΄Π½ΠΈΠΉ ΡƒΡ€ΠΎΠ½ Π·Π° Ρ€Π°ΡƒΠ½Π΄ (ADR) – Ρ‚ΠΎΡ‚ ΠΆΠ΅ ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΡŒ, Ρ‡Ρ‚ΠΎ ΠΌΡ‹ ΠΏΡ€ΠΈΠ²Ρ‹ΠΊΠ»ΠΈ Π²ΠΈΠ΄Π΅Ρ‚ΡŒ Π½Π° HLTV ΠΈ Π² CS:GO. ADR – ΠΏΡ€ΠΎΡΡ‚Π΅ΠΉΡˆΠ°Ρ статистика, которая описываСт ΠΈΠΌΠΏΠ°ΠΊΡ‚ Π² ΠΈΠ³Ρ€Π΅ ΠΎΡ‚ ΠΊΠΎΠ½ΠΊΡ€Π΅Ρ‚Π½ΠΎΠ³ΠΎ ΠΈΠ³Ρ€ΠΎΠΊΠ°.

Π”Π°Π½Π½Ρ‹ΠΉ ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΡŒ Π½Π΅ измСняСтся с ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ΠΌ Ρ€Π°Π½Π³Π°. Π’Π°ΠΊ Ρ‡Ρ‚ΠΎ стоит Π·Π½Π°Ρ‚ΡŒ, Ρ‡Ρ‚ΠΎ срСднСС Π·Π½Π°Ρ‡Π΅Π½ΠΈΠ΅ ADR дСрТится Π² Ρ€Π°ΠΉΠΎΠ½Π΅ 80.

Π’ΠΏΡ€ΠΎΡ‡Π΅ΠΌ, Ссли Ρ‚Ρ‹ ΠΈΠ³Ρ€Π°Π΅ΡˆΡŒ с AWP, это ΠΏΠΎ ΡƒΠΌΠΎΠ»Ρ‡Π°Π½ΠΈΡŽ Π·Π½Π°Ρ‡ΠΈΡ‚, Ρ‡Ρ‚ΠΎ для тСбя срСднСС Π·Π½Π°Ρ‡Π΅Π½ΠΈΠ΅ ADR Π²Ρ‹ΡˆΠ΅ – Π³Π΄Π΅-Ρ‚ΠΎ ΠΎΠΊΠΎΠ»ΠΎ 85.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π’ΠΎΡ‡Π½ΠΎΡΡ‚ΡŒ (для Ρ€ΠΈΡ„Π»Π΅Ρ€ΠΎΠ² ΠΈ снайпСров) – Π΄Π°Π²Π°ΠΉΡ‚Π΅ вСрнСмся ΠΊ показатСлям, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ зависят ΠΎΡ‚ Ρ€Π°Π½Π³Π°.

ΠœΡ‹ сказали, Ρ‡Ρ‚ΠΎ отслСТиваСм Ρ‚Ρ€ΠΈ показатСля, Π½ΠΎ Π² Π΄ΡΡˆΠ±ΠΎΡ€Π΄Π΅ Ρ‚Ρ‹ моТСшь ΡƒΠ²ΠΈΠ΄Π΅Ρ‚ΡŒ Ρ‡Π΅Ρ‚Ρ‹Ρ€Π΅.
ВсС просто – ΠΌΡ‹ отслСТиваСм Ρ‚ΠΎΡ‡Π½ΠΎΡΡ‚ΡŒ для снайпСрских Π²ΠΈΠ½Ρ‚ΠΎΠ²ΠΎΠΊ ΠΈ автоматичСских Π²ΠΈΠ½Ρ‚ΠΎΠ²ΠΎΠΊ ΠΏΠΎ ΠΎΡ‚Π΄Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ.

Π’ΠΎΡ‡Π½ΠΎΡΡ‚ΡŒ – ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Ρ€, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΉ ΠΏΠΎΠΊΠ°Π·Ρ‹Π²Π°Π΅Ρ‚ ΡΠΎΠΎΡ‚Π½ΠΎΡˆΠ΅Π½ΠΈΠ΅ Ρ‚ΠΎΡ‡Π½Ρ‹Ρ… выстрСлов ΠΊΠΎ всСм выстрСлам, ΠΊΠΎΠ³Π΄Π° Ρ‚Ρ‹ видишь ΠΎΠΏΠΏΠΎΠ½Π΅Π½Ρ‚Π° Π½Π° Ρ€Π°Π΄Π°Ρ€Π΅, ΠΈΠ»ΠΈ Π½Π°ΠΏΡ€ΡΠΌΡƒΡŽ Π³Π»Π°Π·Π°ΠΌΠΈ.
Π’Π°ΠΆΠ½ΠΎ: ΠΌΡ‹ отслСТиваСм ΠΎΠ±Π·ΠΎΡ€ Ρ€Π°Π΄Π°Ρ€Π° всСх ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ², ΠΈ Ссли Π½Π° Ρ€Π°Π΄Π°Ρ€Π΅ появляСтся ΠΎΠΏΠΏΠΎΠ½Π΅Π½Ρ‚, ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠ³ΠΎ Π²ΠΈΠ΄ΠΈΡ‚ Ρ‚Π²ΠΎΠΉ Ρ‚ΠΈΠΌΠΌΠ΅ΠΉΡ‚ – это Π½Π΅ считаСтся.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

ΠŸΠΎΡΠΊΠΎΠ»ΡŒΠΊΡƒ значСния для снайпСров ΠΈ Ρ€ΠΈΡ„Π»Π΅Ρ€ΠΎΠ² сильно Ρ€Π°Π·Π»ΠΈΡ‡Π°ΡŽΡ‚ΡΡ, ΠΌΡ‹ рассчитываСм ΠΈΡ… ΠΎΡ‚Π΄Π΅Π»ΡŒΠ½ΠΎ. ΠŸΠΎΠ»ΡŽΠ±ΡƒΠΉΡ‚Π΅ΡΡŒ сами:

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π Π°Π·Π½ΠΈΡ†Π° ΠΏΠΎΡ‡Ρ‚ΠΈ Π² Π΄Π²Π° Ρ€Π°Π·Π°!

Π’ качСствС Π·Π°ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΡ ΠΌΡ‹ Ρ…ΠΎΡ‚ΠΈΠΌ ΡΠΊΠ°Π·Π°Ρ‚ΡŒ, Ρ‡Ρ‚ΠΎ ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Ρ€Ρ‹, ΠΏΠΎΠΊΠ°Π·Π°Π½Π½Ρ‹Π΅ Π² Π΄ΡΡˆΠ±ΠΎΡ€Π΄Π΅ – ΠΆΠΈΠ·Π½Π΅Π½Π½ΠΎ Π²Π°ΠΆΠ½Ρ‹. Они ΠΎΠΏΠΈΡΡ‹Π²Π°ΡŽΡ‚ Ρ‚Π²ΠΎΠΉ прогрСсс ΠΈ скилл с Ρ€Π°Π·Π½Ρ‹Ρ… сторон.

ΠšΠΎΡ€Ρ€Π΅Π»ΡΡ†ΠΈΡ Ρ€Π°Π·Π»ΠΈΡ‡Π½ΠΎΠΉ статистики с Ρ€Π°Π½Π³Π°ΠΌΠΈ

ΠšΡ€ΠΎΠΌΠ΅ Ρ„Π°ΠΊΡ‚ΠΎΠ², прСдоставлСнных Π²Ρ‹ΡˆΠ΅, ΠΌΡ‹ Ρ…ΠΎΡ‚Π΅Π»ΠΈ Π±Ρ‹ ΠΏΠΎΠΊΠ°Π·Π°Ρ‚ΡŒ Π΅Ρ‰Π΅ нСсколько интСрСсных ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»Π΅ΠΉ, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΠΌΠ΅Π½ΡΡŽΡ‚ΡΡ Π² зависимости ΠΎΡ‚ Ρ€Π°Π½Π³Π°.

БрСдняя Ρ€Π°Π·Π½ΠΈΡ†Π° ΠΏΠΎ ΡƒΡ€ΠΎΠ½Ρƒ Π·Π° Ρ€Π°ΡƒΠ½Π΄:

Как ΠΌΡ‹ считаСм Π΄Π°Π½Π½Ρ‹ΠΉ ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΡŒ? Всё просто: Π²Ρ‹Ρ‡ΠΈΡ‚Π°Π΅ΠΌ срСдний ΠΏΠΎΠ»ΡƒΡ‡Π΅Π½Π½Ρ‹ΠΉ ΡƒΡ€ΠΎΠ½ Π·Π° Ρ€Π°ΡƒΠ½Π΄ ΠΈΠ· срСднСго нанСсСнного.

Как ΠΌΠΎΠΆΠ½ΠΎ ΡƒΠ²ΠΈΠ΄Π΅Ρ‚ΡŒ, Π½Π° высоких Ρ€Π°Π½Π³Π°Ρ… значСния Π·Π½Π°Ρ‡ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ ΠΎΡ‚Π»ΠΈΡ‡Π°ΡŽΡ‚ΡΡ, с ΠΎΡ‚Π΄Π΅Π»ΡŒΠ½Ρ‹ΠΌ Ρ€Π΅Π·ΠΊΠΈΠΌ скачком для уровня Global Elite.
ΠžΡ‚ΠΊΠ»ΠΎΠ½Π΅Π½ΠΈΡ Π³Ρ€Π°Ρ„ΠΈΠΊΠ° Π½Π° Ρ€Π°Π·Π»ΠΈΡ‡Π½Ρ‹Ρ… Ρ€Π°Π½Π³Π°Ρ… уровня Silver Π²Ρ‹Π·Π²Π°Π½Ρ‹ большСй Ρ€Π°Π½Π΄ΠΎΠΌΠ½ΠΎΡΡ‚ΡŒΡŽ ΠΈΠ³Ρ€Ρ‹ Π½Π° Π½ΠΈΡ….

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π˜Π½Ρ‚Π΅Ρ€Π΅ΡΠ½ΠΎ, Ρ‡Ρ‚ΠΎ срСдниС значСния Π½Π°Ρ‡ΠΈΠ½Π°ΡŽΡ‚ расти Π½Π° MGE (Π’Π΅Π»ΠΈΠΊΠΈΠΉ магистр-Ρ…Ρ€Π°Π½ΠΈΡ‚Π΅Π»ΡŒ), ΠΏΡ€ΠΈΠΌΠ΅Ρ€Π½ΠΎ Π½Π° Ρ‚ΠΎΠΌ Ρ€Π°Π½Π³Π΅, Π³Π΄Π΅ использованиС раскидок, Ρ„ΠΈΡˆΠ΅ΠΊ, ΠΌΠΎΠΌΠ΅Π½Ρ‚Π°Π»ΠΎΠΊ ΠΈ Π·Π½Π°Π½ΠΈΠ΅ ΠΌΠ΅Ρ…Π°Π½ΠΈΠΊ ΠΈΠ³Ρ€Ρ‹ становится максимально Π²Π°ΠΆΠ½Ρ‹ΠΌ.

ВрСмя Ρ€Π΅Π°ΠΊΡ†ΠΈΠΈ

А Π²ΠΎΡ‚ ΠΈ ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Ρ€, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΉ ΡΡ‚Π°Π±ΠΈΠ»ΡŒΠ½ΠΎ ΡƒΠ»ΡƒΡ‡ΡˆΠ°Π΅Ρ‚ΡΡ с ростом Ρ€Π°Π½Π³Π°.
ΠŸΠΎΡΠΌΠΎΡ‚Ρ€ΠΈΡ‚Π΅ Π½Π° Π³Ρ€Π°Ρ„ΠΈΠΊ: Π½Π° Ρ€Π°Π½Π³Π΅ Silver I ΠΈΠ³Ρ€ΠΎΠΊΡƒ Π² срСднСм трСбуСтся полсСкунды Π½Π° Ρ‚ΠΎ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ нанСсти ΡƒΡ€ΠΎΠ½ послС обнаруТСния ΠΏΡ€ΠΎΡ‚ΠΈΠ²Π½ΠΈΠΊΠ°, Π² Ρ‚ΠΎ врСмя ΠΊΠ°ΠΊ ΠΈΠ³Ρ€ΠΎΠΊΠΈ Global Elite ΠΈΠΌΠ΅ΡŽΡ‚ срСднСС Π·Π½Π°Ρ‡Π΅Π½ΠΈΠ΅ Π½Π° 32% Π»ΡƒΡ‡ΡˆΠ΅.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π’ΠΎΡ‡Π½ΠΎΡΡ‚ΡŒ ΠΏΠ΅Ρ€Π²ΠΎΠΉ ΠΏΡƒΠ»ΠΈ

ΠžΡ‡Π΅Π½ΡŒ Π»Π΅Π³ΠΊΠΈΠΉ для восприятия, Π½ΠΎ Π² Ρ‚ΠΎ ΠΆΠ΅ врСмя Π²Π°ΠΆΠ½Ρ‹ΠΉ ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΡŒ. Π­Ρ‚ΠΎ ΠΏΡ€ΠΎΡ†Π΅Π½Ρ‚ случаСв, Π² ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… Ρ‚Ρ‹ попадаСшь Π² ΠΎΠΏΠΏΠΎΠ½Π΅Π½Ρ‚Π° ΠΏΠ΅Ρ€Π²ΠΎΠΉ Π²Ρ‹ΠΏΡƒΡ‰Π΅Π½Π½ΠΎΠΉ ΠΏΡƒΠ»Π΅ΠΉ.

По сути, ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΡŒ описываСт микс Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ Ρ€Π΅Π°ΠΊΡ†ΠΈΠΈ, ΠΊΠΎΠ½Ρ†Π΅Π½Ρ‚Ρ€Π°Ρ†ΠΈΠΈ, позиционирования ΠΏΡ€ΠΈΡ†Π΅Π»Π° ΠΈ ΠΎΠ±Ρ‰Π΅Π³ΠΎ понимания ΠΈΠ³Ρ€Ρ‹ (Ρ…ΠΎΡ‚ΡŒ «ΠΏΠΎΠ½ΠΈΠΌΠ°Π½ΠΈΠ΅» ΠΈ Π½Π΅ Π²Ρ‹Ρ€Π°Π·ΠΈΡˆΡŒ Ρ†ΠΈΡ„Ρ€Π°ΠΌΠΈ).

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Как ΠΌΠΎΠΆΠ½ΠΎ ΡƒΠ²ΠΈΠ΄Π΅Ρ‚ΡŒ – рост ΡΡ‚Π°Π±ΠΈΠ»ΡŒΠ½Ρ‹ΠΉ ΠΈ постоянный. Но посмотритС Π½Π° Ρ€Π°Π·Π½ΠΈΡ†Ρƒ ΠΌΠ΅ΠΆΠ΄Ρƒ Π»ΡƒΡ‡ΡˆΠΈΠΌ Ρ€Π°Π½Π³ΠΎΠΌ ΠΌΠ°Ρ‚Ρ‡ΠΌΠ΅ΠΉΠΊΠΈΠ½Π³Π° ΠΈ ΠΈΠ³Ρ€ΠΎΠΊΠ°ΠΌΠΈ HLTV!
Ну ΠΈ Π½Π΅ стоит ΡƒΠ΄ΠΈΠ²Π»ΡΡ‚ΡŒΡΡ Π±ΠΎΠ»Π΅Π΅ высоким показатСлям снайпСров – это Π»ΠΎΠ³ΠΈΡ‡Π½ΠΎ, вСдь ΠΈΠ· AWP/SSG-08 Π³ΠΎΡ€Π°Π·Π΄ΠΎ ΠΏΡ€ΠΎΡ‰Π΅ ΠΏΠΎΠΏΠ°ΡΡ‚ΡŒ ΠΏΠ΅Ρ€Π²ΠΎΠΉ ΠΏΡƒΠ»Π΅ΠΉ, Ρ‡Π΅ΠΌ ΠΈΠ· AK-47.

Π£Ρ€ΠΎΠ½ Ρ‡Π΅Ρ€Π΅Π· Π΄Ρ‹ΠΌ

Как ΠΌΡ‹ ΡƒΠΏΠΎΠΌΠΈΠ½Π°Π»ΠΈ Π²Ρ‹ΡˆΠ΅, Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΠΎΡ‚ΡΠ»Π΅Π΄ΠΈΡ‚ΡŒ ΠΈ ΠΏΠΎΡΡ‡ΠΈΡ‚Π°Ρ‚ΡŒ ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΡŒ «Ρ‡ΡƒΠ²ΡΡ‚Π²Π° ΠΈΠ³Ρ€Ρ‹», Π½ΠΎ ΡƒΡ€ΠΎΠ½ Ρ‡Π΅Ρ€Π΅Π· Π΄Ρ‹ΠΌ – это Ρ‚ΠΎ, Ρ‡Ρ‚ΠΎ описываСт Π²Π°ΠΆΠ½ΠΎΡΡ‚ΡŒ ΠΈ ΠΏΠΎΠΊΠ°Π·Ρ‹Π²Π°Π΅Ρ‚ ΠΏΡ€ΠΈΠΌΠ΅Ρ€Π½ΡƒΡŽ ΠΊΠΎΡ€Ρ€Π΅Π»ΡΡ†ΠΈΡŽ.

Π­Ρ‚ΠΎ микс знания Π²ΠΎΠ·ΠΌΠΎΠΆΠ½Ρ‹Ρ… ΠΏΠΎΠ·ΠΈΡ†ΠΈΠΉ ΠΎΠΏΠΏΠΎΠ½Π΅Π½Ρ‚Π° Π·Π° Π΄Ρ‹ΠΌΠΎΠΌ, умСния Π΄Π²ΠΈΠ³Π°Ρ‚ΡŒ Π² Π΄Ρ‹ΠΌΡƒ ΠΈ Π²ΠΎΠΊΡ€ΡƒΠ³ Π½Π΅Π³ΠΎ, Π½Π°Ρ…ΠΎΠ΄ΠΈΡ‚ΡŒ «Π΄Ρ‹Ρ€Ρ‹» Π² Π΄Ρ‹ΠΌΠΎΠ²ΠΎΠΌ ΠΎΠ±Π»Π°ΠΊΠ΅, ΠΈ понимания Ρ‚ΠΎΠ³ΠΎ, Ρ‡Ρ‚ΠΎ ΠΌΠΎΠΆΠ΅Ρ‚ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ ΠΊΠΎΠ½ΠΊΡ€Π΅Ρ‚Π½Ρ‹ΠΉ ΠΎΠΏΠΏΠΎΠ½Π΅Π½Ρ‚ Π² ΠΊΠΎΠ½ΠΊΡ€Π΅Ρ‚Π½ΠΎΠΉ ситуации.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π˜Π½Ρ‚Π΅Ρ€Π΅ΡΠ½ΠΎ, Ρ‡Ρ‚ΠΎ значСния ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ² HLTV Π½ΠΈΠΆΠ΅, Ρ‡Π΅ΠΌ ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΠΈ Global Elite, Π½ΠΎ это ΠΌΠΎΠΆΠ½ΠΎ ΠΎΠ±ΡŠΡΡΠ½ΠΈΡ‚ΡŒ спСцификой ΠΏΡ€ΠΎ-сцСны: На ΠΏΡ€ΠΎ-ΡƒΡ€ΠΎΠ²Π½Π΅ ΠΈΠ³Ρ€Π°Π΅Ρ‚ Π·Π½Π°ΡŽΡ‚ ΠΎΠ± ΠΈΠ³Ρ€Π΅ Π³ΠΎΡ€Π°Π·Π΄ΠΎ большС рядовых ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ² ΠΈΠ· ΠΌΠ°Ρ‚Ρ‡ΠΌΠ΅ΠΉΠΊΠΈΠ½Π³Π°, ΠΈΠ³Ρ€Π°ΡŽΡ‚ ΡƒΠΌΠ½Π΅Π΅ ΠΈ Π½Π΅ Π΄Π΅Π»Π°ΡŽΡ‚ рискованных ΠΌΡƒΠ²ΠΎΠ², ΠΊΠΎΠ³Π΄Π° ΠΎΠ½ΠΎ Ρ‚ΠΎΠ³ΠΎ явно Π½Π΅ стоит.
ΠŸΡ€ΠΈ этом ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΡŒ ΡƒΡ€ΠΎΠ½Π° Ρ‡Π΅Ρ€Π΅Π· Π΄Ρ‹ΠΌ Π²Π°ΠΆΠ½Π΅Π΅, Ρ‡Π΅ΠΌ убийств Ρ‡Π΅Ρ€Π΅Π· Π΄Ρ‹ΠΌ – посколько убийств Ρ‡Π΅Ρ€Π΅Π· Π΄Ρ‹ΠΌ случаСтся Π³ΠΎΡ€Π°Π·Π΄ΠΎ мСньшС, Π² ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»Π΅, Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, Π±ΡƒΠ΄Π΅Ρ‚ большС Ρ€Π°Π½Π΄ΠΎΠΌΠ°.

Доля снайпСра

А сСйчас ΠΌΡ‹ просто ΠΏΠΎΠΊΠ°ΠΆΠ΅ΠΌ, Ρ‡Ρ‚ΠΎ Π½Π΅ стоит Ρ…Π²Π°Π»ΠΈΡ‚ΡŒΡΡ, Ссли Ρƒ тСбя K/D 1.2, ΠΊΠΎΠ³Π΄Π° Ρ‚Ρ‹ ΠΈΠ³Ρ€Π°Π΅ΡˆΡŒ снайпСром.

Π Π°Π·Π½ΠΈΡ†Π° ΠΌΠ΅ΠΆΠ΄Ρƒ снайпСрами ΠΈ Ρ€ΠΈΡ„Π»Π΅Ρ€Π°ΠΌΠΈ Π½Π° ΠΏΡ€ΠΎ-ΡƒΡ€ΠΎΠ²Π½Π΅ составляСт 0.15, Π° Π½Π° Ρ€Π°Π½Π³Π΅ Global Elite – 0.4.

ΠŸΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΠΈ срСднСй Ρ€Π°Π·Π½ΠΈΡ†Ρ‹ ΡƒΡ€ΠΎΠ½Π° Π·Π° Ρ€Π°ΡƒΠ½Π΄ лишь ΠΏΠΎΠ΄Ρ‚Π²Π΅Ρ€ΠΆΠ΄Π°ΡŽΡ‚ это.

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Анализ ΠΌΠ°Ρ‚Ρ‡Π°

Π’ Π΄Π°Π½Π½ΠΎΠΉ сСкции ΠΌΡ‹ просто расскаТСм, Ρ‡Ρ‚ΠΎ Π·Π½Π°Ρ‡ΠΈΡ‚ Ρ‚ΠΎΡ‚ ΠΈΠ»ΠΈ ΠΈΠ½ΠΎΠΉ ΠΏΠΎΠΊΠ°Π·Π°Ρ‚Π΅Π»ΡŒ Π² нашСй статистикС ΠΏΠΎ ΠΌΠ°Ρ‚Ρ‡Ρƒ.

Анализ ΠΌΠ°Ρ‚Ρ‡Π°: Π³Ρ€Π°Π½Π°Ρ‚Ρ‹

ЀлСшки

ΠœΠΎΠ»ΠΎΡ‚ΠΎΠ²Ρ‹

ΠžΡΠΊΠΎΠ»ΠΎΡ‡Π½Ρ‹Π΅ Π³Ρ€Π°Π½Π°Ρ‚Ρ‹

Π”Ρ‹ΠΌΠΎΠ²Ρ‹Π΅ Π³Ρ€Π°Π½Π°Ρ‚Ρ‹

Π—Π°ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠ΅

Как Π²Ρ‹ Π²ΠΈΠ΄ΠΈΡ‚Π΅ – ΡƒΠΆΠ΅ сСйчас ΠΌΡ‹ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΠ΅ΠΌ мноТСство Ρ€Π°Π·Π»ΠΈΡ‡Π½Ρ‹Ρ… ΠΏΠ°Ρ€Π°ΠΌΠ΅Ρ‚Ρ€ΠΎΠ².
Π—Π°ΠΏΠΎΠΌΠ½ΠΈ ΠΎΠ΄Π½Ρƒ Π²Π΅Ρ‰ΡŒ – CS:GO – ΠΈΠ³Ρ€Π° ситуаций, ΠΈ нСльзя слСпо ΠΏΠΎΠ»Π°Π³Π°Ρ‚ΡŒΡΡ Π½Π° Ρ†ΠΈΡ„Ρ€Ρ‹, Ρ‚Ρ‹ Π½Π΅ моТСшь ΠΏΠΎΠ»Π½ΠΎΡΡ‚ΡŒΡŽ ΠΎΠΏΠ΅Ρ€Π΅Ρ‚ΡŒΡΡ Π½Π° статистику Π±Π΅Π· всякой Π΅Ρ‘ ΠΈΠ½Ρ‚Π΅Ρ€ΠΏΡ€Π΅Ρ‚Π°Ρ†ΠΈΠΈ.

Бтатистика – Ρ‚ΠΎ, Ρ‡Ρ‚ΠΎ ΠΌΠΎΠΆΠ΅Ρ‚ ΠΎΡ‡Π΅Π½ΡŒ сильно ΠΏΠΎΠΌΠΎΡ‡ΡŒ Ρ‚Π΅Π±Π΅, Ссли ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚ΡŒ Π΅Ρ‘ ΠΏΡ€Π°Π²ΠΈΠ»ΡŒΠ½ΠΎ. НС стоит ΠΏΠ΅Ρ€Π΅ΠΎΡ†Π΅Π½ΠΈΠ²Π°Ρ‚ΡŒ стату, ΠΈ Π½Π΅Π΄ΠΎΠΎΡ†Π΅Π½ΠΈΠ²Π°Ρ‚ΡŒ Ρ‚ΠΎΠΆΠ΅.

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Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ Ρ„ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π‘ΠΌΠΎΡ‚Ρ€Π΅Ρ‚ΡŒ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. ΠšΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° ΠΏΡ€ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage. Π€ΠΎΡ‚ΠΎ Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ utility damage

In this week, we have 6(+2) different missions and 10 available stars out of 13:

Food Chain: Get 10 kills in a series of different radar location on Mirage, Deathmatch.

If you need fast stars, I can recommend to do this mission. This mission needs decent aiming, positioning and basic knowledge of Mirage.

The first challenge is to get into a game (no joke). Also, I recommend to do this mission either in Team vs Team or Classic Deathmatch mode, because in FFA, it could be really annoying to navigate through the whole map against 19 other players, but it’s definietly doable.

The easiest way to do this is to die until you get a good spawn around A site (either Ramp, Palace, Jungle or CT) and start your killing spree then. You need to stand on that location, which the mission ask you. When you did your deed on one place, go to the next one and so on. If you partially do this mission and your match ends, you can continue it in the next one.

This is one of the easiest mission from this week.

Feeding Frenzy: Get 30 kills, or get four multi-kill rounds in a single match in Defusal Group Delta, Casual.

This one is either really easy or bit difficult mission to take, depending on your skill set. You can complete this mission multiple way, but I recommend you to get 4 multi kill rounds in one game.

A multi kill means you need to kill at least 2 person in one round. Queue up for a casual game in Group Delta. The maps you can get are Inferno, Mirage, Nuke, Overpass, Cache and Train. The easiest maps to complete this mission in my opinion are Mirage, Nuke and Train, but that’s my personal experience. You should also join to CT to make your job easier, but you can take any side as you want. Then just simply get kills.

I don’t recommend you to do 30 kills in Casual. you could do so much in that time.

Extraction: Deal 300 utility damage, or deal 200 utility damage in a single match on Extraction, Wingman.

This one could be difficult, depending on your enemies’ and your team’s behavior and skill level.

The fastest way to do this mission is to deal 200 damage in one game, however doing total of 300 damage is not too bad and long to do.

Extraction is solid and simple map in the Wingman scene in my opinion, but doing decent amount of grenade damages could be frustrating. Both on CT and T side has opportunities to do the mission, but CT is better in my opinion.

Down below you can see the map of Extraction. Blue circles show the best grenade positions for CTs, the oranges ones for Ts. Usually these works, but the mission is situation based.

These are your options, however you can always ask help from the opposing team and sometimes they could be nice people too. There is no shame to do that. you pu-

It’s Raining Sharks: Survive an aerial assault on Blacksite, Guardian.

This one is another really easy mission. If you need fast stars, definitely take this one. You need decent AWP skills or pistol skills to do this mission.

Take a friend and start a queue for this mission. You will spawn at the construction area on Blacksite, next to the water tower. You get an AWP and a CT pistol. Your objective is to kill 30 enemy with any weapon, who parachuting down from above. The easiest way to do this, is to use the AWP and it’s mighty scope. What you need to be aware of, because the targets are really far away, use 1 time scope on them and aim a bit ahead of the targets, because of the distance. If they are half way down, you can aim normally on them. If they are really close, you can kill them with your pistol easily. The enemy can touch ground, but you need to stop them from planting the bomb. The enemy rarely kills you, however if they start shooting at you, start changing position and kill those, who firing at you.

This is a really easy mission to do, but I was able to fail this one time. don’t ask me.

Premier: Win 21 rounds, or win one game in a Short Match, Premier.

For fast stars, this one is a good mission to take.

This one is not bad at all, but depends on your teammates and your skill level. The fastest way to complete this mission, is obviuously win a match. Do not go for the 21 round win, it can take up at least 3 matches. I recommend you to do this with at least 2 other friend.

There is not much to talk about here, you need to win a shorter competitive match in Premier. Vote a map which you like and start doing your spree. Don’t forget, this mode has the same length as a Wingman match, so a half time has only 8 rounds. Be a bit more aggressive with the buys, but play normally in the rounds, be aware of your situation. It’s easier to lose a shorter match, than a classic 30 round one.

Blood in the Water: Complete a variety of different tasks on Blacksite, Danger Zone.

If you need fast stars, I recommend you to do the first 3 tasks out of 5 from my list to get 2 stars at least. This mission needs a bit of luck and basic knowledge of Blacksite.

This one is a bit difficult, because you actually need a match on Blacksite in Danger Zone, and thanks to the 9 minute map periods, this could be difficult to get it actually. I recommend to do this with a friend or with auto-fill squad, but it’s not that necessary.

You can perform the tasks in any order of your choosing. You can start with any perk of your choosing and location, too. The following ordering is from the easiest task to hardest, in my experience.

The first one which is the easiest to get, is blowing up a barrel. There are tons of barrels around the map, you just need to find any weapon to blow it up.

Next one is to break glass. Now, this is a bit tricky, but not too bad. Further down of this section, you can see the map of Blacksite, where I circled all of the possible places to find glass. Most of the places has glass in door(s), however at the far left part, that’s a greenhouse, which has lot of glass parts. Spawn or go there and shot one part of glass to complete the mission.

Next one is to destroy an enemy drone. What worked for me, is buying a Drone upgrade from the shop for 1000$ or find one around the island. This will show all of the drones on the arena. After that, you need to get a proper weapon. The best ones for this are Rifles and Heavy weapons, but with some luck, SMGs could do the magic too (especially MP7). You should check your tablet for drones and make your way there. If you spot one, start shooting it and hope it will get destroyed. Sometimes these things are pretty durable, so keep trying. Make sure to shoot until it explodes, not just until it falls down.

Next one is the bump mine mission. For this, you need to either find bump mine around the map or buy a mobility pack for 1000$ from the shop and get a bump mine from it. Further down on this section, you can find the Blacksite map, where I marked the water tower, if you don’t know where is it. You need to go up on 3 ladders, until you reach the very top of the tower. After that, you simply place a bump mine on the top and step on it. You don’t have to survive the fall.

Next is the hostage one. Now, this one is also tricky, because you need to be lucky to find a hostage around the map. Sadly I can’t share any tips to find a hostage easier, you need to search for it. Also, you need to be lucky with the zone to not take the Rescue zones. If you manage to find someone to save, you need to navigate to a rescue zone to help out the hostage in order to complete the mission.

In this week, we have 4 different mission, 6 available stars out of 8:

Deal grenade damage or get 14 kills in Demolition.

For this mission, you need a bit of skills. This is the easiest mission to get, if you need a fast star, go with this one.

It’s up to you which way you choose to complete the mission, both are fast enough, but dealing grenade damage much faster.

For that, you need to get at least 2 kills in order to get a frag grenade, at four kills, you get a molotov / incendiary grenade in the next round. After that, you need to choose your place and opportunity to use your grenade to complete the mission. Make sure you do at least around 25 damage, because sometimes the game doesn’t count low damages for the mission.

Best demolition maps for the grenade completion are Bank, Safehouse, Lake and Shortdust. For the kills, basically any map you enjoy the play, my favorites are Bank, Safehouse and Lake.

Aim Above The Flippers: Get 30 headshot kills in a single match or get 50 headshot kills in Group Sigma, Deathmatch.

For this mission, you need some experience with deathmatch and decent aiming. If shooting heads don’t make you sweat, this mission will be a piece of cake for you and easy fast stars, otherwise you going to have trouble. I recommend to do this mission in FFA mode, for the fast completion.

There are two ways to complete this mission. Obviously, the fastest is to do 30 headshot kills in a single match, but if you have difficulties, you can get 50 headshot kills at least in 2 matches.

There is not too much to say about this mission. simply aim for the head and do your streak. Of course, Group Sigma maps are either new or «inactive», so getting familiar with them is advised.

Amphibious Assault: Get 25 kills with any weapon in Guardian, Sirocco.

For this mission, you need decent skill and bit of teamwork. For fast stars, definitely pick this mission, because it’s not that difficult.

Get a friend and queue up for this mission. You will spawn at the middle of the top right bridge of Sirocco. Enemies will come from both side of the bridge. Also, watch out the left side of river, because sometimes enemies come from there, too. You need to kill 25 enemies, which usually means, it will take 5 rounds to complete the mission (5 enemies / round). From the 4th rounds, one heavy also come in the round(s). Use the barricades and the truck for your advantage on the bridge and be careful with smoke grenades, because enemies like to kill you through that. Against the heavies, you can buy an AWP or Auto sniper to kill them easier, Negev also works most of the time. The last two rounds are the most critical ones, stay in cover and don’t pick too much, but in general, you should be just all right with this mission.

Short Match: Win 21 rounds or win one match on Basalt, Competitive.

For this one, you need decent skills and teammates to complete the mission easily. I recommend to get at least two friends with you. If you need all available stars, this mission unavoidable to get them.

Again, nothing much to say about. Gather guys and queue for a short Basalt competitive match. Get familiar with the map, and it’s advised to win a game, rather than win 21 rounds, which is much slower. It’s not difficult, but a lot depends on you, your team and on your enemy. Basalt is a really good map in my opinion, so it also can give a good time to you.

In this week, we have 4(+2) different mission, 6 available stars out of 10:

Point Break: Get 20 sniper rifle kills on Blacksite, Guardian.

This guardian mission could be a little, you will need decent sniper skills, however if you need fast stars, definitely take it.

You will spawn at the water tower on Blacksite, starting with an USP. The enemies will come from the house complex on your right, from the bridge ahead of you and a few could come from the hill on the left. If you want to get a bit of an advantage, zoom out the radar map, make the «dots» on the map bigger, and when the wave starts, you will see red question marks on the map. This will show the exact locations of the enemy spawn.

Enemies could also spawn in normally, but few will parachute down to you, which will give you easy targets for your sniper. At the first round, try to get enough money for the scout. Get the most kill with it, but also, the other player should get a AWP (preferably in the next 3 rounds). From the 4th round, a heavy will also join the fight, however at this point, you should not have any problem. The biggest threat is the Molotovs, which the enemies could throw under you. Because of this, one person should stay on one level of the water tower. You just need to prevent the enemy to reach the area of the tower.

This mission should be a fun one to do.

Carve Them Up: Deal 2000 damage in total or 1000 damage in a single match in Retakes.

This mission needs decent game skills, however this is also a fast mission to do, especially if you can get 1000 damage in one match.

There is not much to talk about. Simply start playing Retakes and be a bit aggressive. I think the best way to do it, it’s to join to T side. Do what you can do best and you can achieve the mission in no time.

Ravine: Win 20 rounds or win 1 match in Wingman, Ravine.

For this one, you might need a decent teammate and the will to play Ravine (also some Wingman skills). If you like Ravine, you could do this mission pretty fast, otherwise just skip it.

There is also not much to say about. You need to either win a match, or win 21 rounds on Ravine in Wingaman. Obviously, winning is the fastest way to do it. However, if you have troubles to play this map (like me), then you should consider skip it and try to do something else, which could be faster. Ravine is a bit different Wingman map, which need a different CT side setup and an all around T setup, but it’s doable. Probably this is the hardest mission from the week, but it depends on your «Ravine» skills.

Wipeout: Apply graffiti in different locations in Dust 2, Casual.

For this mission, you need a bit of luck and. well graffiti. You should be able to get this mission fully in one match, so it’s considerable as a fast star gaining mission.

You can complete this mission with any team. I add a map of Dust 2 with colored parts, to see which parts need to be gratified. So, let’s see those place:

There is not much to talk about. Follow the order of the list above (if you are CT, start from the top to bottom, as a T go from bottom to Top). You need to be patient and don’t rush everywhere immediately. Also, watch out for the waiting time of the graffiti. Wait until it runs out and do another graffiti on the next spot. The cool down ends, if you die or another round starts.

In this week, we have 4 different mission, 6 available stars out of 8:

Atomic Punk: Get kills in a series of different radar locations on Nuke, Deathmatch.

This should be a fairly easy mission. If you need a fast star, do this mission for the week. The hardest part is to get into a match which sets in Nuke. I suggest you to play in either Classic Deathmatch or Team vs Team Deathmatch mode, but it’s doable in FFA too, but it will be frustrating when you need to kill someone from Silo.

If you are in, you need to kill 10 people in 10 different locations. Here they are in order:

I made a map to better understand the locations.

There is not much to talk about, just simply get into that part of the map and kill someone. Use the kill command to get a good spawn at first at Outside and make your way there.

Rock The Kasbah: Get 20 shotgun kills on Sirocco, Guardian.

This mission hold some challenge, but I suggest you to do it for the fast stars.

You will be spawned at the Kasbah location, in the middle of Sirocco. The place is not too bad to defend in general, however you get a smaller place to work with, which has a lot of different entry points. You will face 5 enemies per wave and they can attack you from the West, South and sometimes from the East of your location, in rare occasions a guy could come from North, with different distances.

From round 3, enemies will be much better and coming with AKs. I suggest you to check the enemy spawn at the start of the round from the minimap and position yourself based on that. Use your smokes and flashes to make an even play field. Smokes should go to the closest East and West gates, one player could hold the West side from the wall, another player from the East on top of the stone blocks. Don’t be too aggressive, let them in, but watch your back at the same time. Also, watch the North door, because one enemy could appear there.

From round 4, a heavy also be in the mix too. Thankfully, if the heavy is coming from the North side (where the sea is the closest), you can have an easier time, because it can’t jump in properly and somehow, you can kill it easier from above. Use flashes against it and use the high ground. I wrote it earlier, but don’t be aggressive especially against the heavy.

With this knowledge, you should be able to do this mission. This is by far the hardest Guardian mission from the Operation.

The First Five Cuts Are The Deepest: Get 30 kills or Kill with one of your first 5 bullets of the round 5 times in Defusal Group Sigma, Casual.

The mission can be done easily, by doing 30 kills, but it takes a lot of time, however if you good enough, you should aim for the first 5 bullets kills 5 times in a match. That’s the fastest way.

Nothing too much again, going for the kills takes a lot of times, but if you have difficulties with the 5 bullets, do that path. However, the other way is not that bad. You should wait out an opportunity, when you can hit your bullets well. Go for the taps and aim well, after that you should get your kill. You can do this on both side, however I had the easiest time on T side.

Short Match: Win 21 rounds or Win 1 match on Insertion II, Competitive Short Match.

If you need all available stars, you need to do this mission. Go for the win for the fastest way to complete the mission.

Get used to Insertion 2. It’s not an easy map, because of it’s big size, but not impossible. Weapons with scope could give you the advantage, but you need to position yourself properly to get that win. I can’t give you any more tips to this map, I will let that one to you, but eventually, you will complete this mission, I promise that.

In this week, we have 4(+2) different mission, 6 available stars out of 10:

Painkiller: Get 20 SMG kills on Insertion II, Guardian.

This is a pretty easy mission, so I suggest you to do this, if you need fast stars.

You will be spawned in the shop, at the center of the map, playing as Ts and defending hostages. The shop has 4 entry points, so you can get easily shot down from behind, if you are not aware. The position which works most of the time, is the toilet near one of the exit and the room behind the shelves. Use them!

The basic tactics is to get a SMG as fast as possible. In the first round, try to get 2 kills at least in order to get a SMG in the second round. Most of them are pretty good, my favorites are the MP7 and the P90. From the second round, you just basically take out them. However, from the third round, enemies will be better and come at you with M4s, also a heavy will appear. Against the heavy you can time your attacks and one of you should attack until the heavy challenges it, then the other player takes it’s turn. It’s safer this way. The other rounds should be okay, thanks to the positions, but you can use flashes and smokes for safety.

Pretty good and easy guardian for this week!

Hurricane: Get 30 headshot kill or 16 headshot kills in a single match in Arms Race.

If you are not a good aimer, I don’t really suggest you this mission, however I think this is fast one to complete, if you need stars.

There is not much to talk about. Get into an Arms Race and start to aiming to the head. If you get a weapon, which you can’t handle well, just forget about the headshot part and get through it as fast as possible. I think the best maps to complete this mission are Shoots, St. Marc and Monastery.

Short Match: Win 21 rounds or get 3 MVPs in one match in Dust II, Competitive Short Match.

Again, nothing much to talk about here. You need to play the oldest map from the game either winning 21 rounds (3 matches basically) or getting 3 MVPs in one match, which could be tricky to do, depending on your enemies. Either way, bring your A game, don’t be too aggressive because of the MVPs, just try to get it together.

Scorpion: Complete a variety of tasks in County, Danger Zone.

If you need fast stars, complete the first 3 tasks from my list to get 2 fast stars.

The first challenge is to get the time, when County is available for queue. Let’s see what tasks we need to do:

Earn money while your tablet has lost reception
This one also pretty easy, if you know County a little bit. There is an underground area, which located North from Tourist. There is a church and next to it there is a ladder to a underground shelter. This area is also located, if you go West from Tourist, where you can find a small river and a bridge. If you get into the river, move to the center of the map, and you will get to a cave. Here you need to collect cash or wait until you get a wave money bonus. Sadly, you can’t leave your tablet here and collect money elsewhere.

Damage an enemy while standing on a rock
This could be challenging, but I suggest you to get something to shoot with and move to the area, where you can find enemies. Stay on the rocks all the time, and when you get into contact, you just have to shoot the enemy one time with any weapon.

Destroy an automated sentry gun turret
This is I think the most trickiest mission to do, because you need to have a bit of luck. Turrets are random in County, but I suggest you to check containers, buildings and listen to sound cues. When you find one, make sure it won’t hurt any more people.

Purchase the high res tablet upgrade
This is easier to said, then done. You need to collect 4250$, which is a lot. You can start with either exploration or wave bonus and not buy anything, until you can get the high res upgrade. Start collecting and stealing money from your enemies.

In this week, we have 4(+2) different missions, 6 available stars out of 10:

Hooded Crane: Get 20 rifle kills on Blacksite, Guardian.

If you want fast stars from this week, take this mission.

You will spawn at Crane, south are of Blacksite. You need to take out 20 enemies with any rifle. Enemies can attack you from 4 different locations, 2 from the West and 2 from the East. The heavy enemies will only come from the North-East point, right next to Industry (north from Crane).

What I recommend is both player should get 1-1 knife kill in the first round. For this, you need to pay attention to the smokes’ location, which the enemies throw, because this will indicate, where they come from. Then hide behind a wall, container or crane and get a knife kill, then clear the wave. With this, you should be able to get a Famas in the 2nd round. If one of you can’t get it, either let the rifle player handle the wave meanwhile the other help with smokes and flashes, and you can still get a rifle from the 3rd, because 2 enemies will come with a Galil, which you can take.

After that, you just have to clear the waves. One player should watch the West side from the crane and use it to watch over the wall, meanwhile the other player is either in between the containers or at the other side of the crane. From the 3rd round, AK-s and Heavy soldier will attack you. Against the Heavy, use flashes and just poke it until it die. Always hide behind something and change your position. With this, you should finish this mission in the 5th round.

Yellow-crowned Parrot: Get 15 kills with someone else’s gun or Get 7 kills with someone else’s gun in a single match in Defusal Group Delta, Casual.

This mission is pretty fast to do, so do this if you need fast stars.

This mission is easier, if you have a friend with you in the same team. All you have to do, is ask someone to drop any weapon from your team and use that to kill others. This also works with nades, which your teammate bought. Nothing more and nothing less, just do your streak and move on to the next mission.

Nuke: Win 21 rounds or win 1 match in Nuke, Wingman.

Straight forward mission. Get someone to play with and head into Nuke. There is not much to talk about, it’s recommended to win a match, however for this, you need decent skills and a decent teammate to complete.

Red-bellied Piranha: Get different number and length of kill streaks in Defusal Group Sigma, Deathmatch.

If you want fast stars, I suggest you to get 5 killstreak in one match. that’s enough. In this mission, you get stars for doing 3-5-7 killstreak in a match. For this, you cannot die and perform 7 kills in one life. This mission is not that difficult if you good at aiming and you know the maps well enough. If you have difficulties, you should start camping a bit a wait for confrontation, but there is (again) not much to talk about with this one.

In this week, we have 4 different missions, 6 available stars out of 8:

Ground Assault: Get kills in a series of different radar locations on Dust II, Deathmatch.

If you want fast stars, do this mission. I recommend you to do this mission in classic deathmatch mode.

These are the following places in Dust 2, where you need to kill a person:

I add a map for the locations in this paragraph. This one is pretty easy, however when the game ask you to get a kill in ‘Tunnels’, somehow upper tunnel doesn’t count, so go to lower to get the kill and the next location.

Water Landing: Get 25 kills on Sirocco, Guardian.

If you want fast stars, do this mission.

You will spawn at a helipad on Base in Guardian. The enemies will come from south. One player should hold the left side of the helipad (it’s recommended to go under it) and holt the left side of the object. Be careful with the upper middle part, because enemies can push you early there. The other player should hold the right side, behind the boxes and pipes. Check the right walkway and the higher parts of the base. Grenades are useful in this mission, but not necessary. I recommend to get AUG or auto sniper for an easier late game. From the 4th round, one happy will be added to the mix. Simply just shot it, hide a bit and shot it again.

This mission is simple enough, but easy to fail it, if you not watching the spots where the enemy could come.

Airdrop: Deal 1000 damage while airborne or deal 500 damage while airborne in a single match in Flying Scoutsman.

It’s a straight forward mission. Get into a game and start jumping like crazy to get airborne and hit some target. Not the easiest thing to do, especially when there are more than 15 players with you, but not impossible.

Short Match: Win 21 rounds or Win 1 match on Mirage, Competitive Short Match.

If you want all stars, do this mission.

Another mission, which don’t need too much explaining. Win a match in short competitive settings on Mirage or get 21 rounds. Get some friends and get on with it. However, you could do this mission in unranked, which could be easier than ranked, but that depends on your enemy.

In this week, we have 4(+1) different missions, 6 available stars out of 10:

Hump Day: Get 20 shotgun kills on Insertion II, Guardian.

If you want to get fast stars, do this missions. You will spawn in the top level of the office building, where you need to protect a hostage.

The enemies will come from the inside and outside staircase, but the inside will attack earlier. In the first round, get a knife in order to guaranteed shotgun for the second round. From 2nd round, get either one of the shotguns, but XM is recommended. Holding the inside staircase is easy: smoke over the doorway after 7 seconds of the enemy spawning, look away when they throw flash and kill them one by one. Another good place is the other side of the staircase, where you can find a room. You can wait there and take out the enemy. You can also hold the outside staircase from inside, but you can push outside a little bit, but that’s risky.

From the 3rd round, heavy enemy appear which is easier to take out when they are not inside the office. Push them as much as you can, attack if from different sides. With these tactics, you can clear this mission in no time.

Bullseye: Upgrade your weapon 25 times or get to the knife level in Arms Race.

This could be an annoying mission, but I recommend to do it for the fast stars.

Not much to talk about, just get into an Arms Race and do the mission. You can do this in 2 Arms Race, if you get unlucky.

Short Match: Win 21 rounds or Win 1 match on Inferno, Competitive Short Match.

Again, not much to talk here. Get into an Inferno short match and win rounds and even get the match in the bag. Best to do with friends!

Center Of Mass: Complete a variety of tasks with utility in Inferno, Casual.

Definitely a mission for the fast stars.

The tasks which you need to complete are the following:

In this week, we have 4(+2) different mission, 6 available stars out of 10:

Shortdust: Get 20 headshot kills or Get 9 headshots in a single match on Shortdust, Wingman.

Not easiest mission to do, but I suggest you to do it for fast stars.

Sadly, I can’t give you much idea how to get this one. Queue up and go for those heads and get 1 headshot per round at least. I know it’s not that easy, but I know you can do it.

Stern Warning: Get 25 pistol kills on Guardian, Basalt.

Intermediate mission, but do it for fast stars.

You have to defend the A site from the Ts. They gonna throw at least 3 flashes, smokes next to the cars on both right and left side, and molotov the boost section. Also things gonna be heated in the later rounds, when you need to kill the SMG and Rifle enemies with a pistol.

The two position which seems to work in this mission, is one behind the box, at the CT side of A site and at the upper part of the area, behind that canister. The both player should look away at the beginning, because of the flashes, the box player can throw a flash to the site and both player should be able to get kills. The box player should pay attention to CT spawn, to not get shot from there, the canister player should watch out CT house from the same reason. Get Five-Seven, P250 or Dual Beretta or even take the Tec-9 from the first round to make your job easier. With these setups and passive play style, you should be able to clear this mission.

Take A Bow: Upgrade your weapon 18 times or Get 2 Deagle kills in a single match in Demolotion.

This one is a pretty annoying mission to do in general if you try to go for the Deagle kill, but the upgrade path taking at least 3 or 2 matches to do. Deagle is the 6th level in Demolition and in order to go to the next level, you need to kill in a round. One Demolition match plays in Best of 10, so things are not that easy to do. I think the best maps to this mission is Safehouse and Shortdust. Try to get these maps, but you should focus on the Upgrade path in general. this mission takes time.

Hit The Poop Deck: Apply graffiti to various locations on Blacksite, Danger Zone.

It could give some headache about where the spots you need to find, but get at least 3 locations for a fast star. Let’s see where you need to do a graffiti.

In this week, we have 4 different missions, 6 available stars out of 8:

Nitrogen Narcosis: Get kills in different radar location on Overpass, Deathmatch.

This is mission worth to do for the fast stars.

High Pressure: Get 20 AUG kills on Sirocco, Guardian.

Do this mission, if you don’t want to take on the Casual one.

You will spawn at the pier area. The enemies will come from the rocks, shooting from above pushing you from the left and right side and sometimes a T can come from the water from the left side. From the left, hide behind the rocks and the staircase, on the right stay inside one of the houses.

In the first round, get at least a knife kill to be able to get an AUG and do your kills. Heavy will appear from round 4, appearing on the right side almost every cases. Use a smoke on the stair case and you could spam headshot the guy. If it could from the left, use the houses for cover and take out the heavy. With this tactic, you should be able to do this mission.

Barotrauma: Get 20 headshot kills or Get 10 headshot kills in a single match in Defusal Group Delta, Casual.

If you have no friends, do this mission instead of the Guardian one.

This is also straight forward mission, however it could be annoying, depending on your teammates and enemies. I really can’t tell tips for this one. just shoot the head.

Short Match: Win 21 rounds or Win 1 match on Nuke, Short Competitive.

This mission is necessary to do if you want all stars from this week.

Do this mission in Unranked to make it easier for you. Get used to Nuke and take the victory. It could be annoying depending on the enemy.

In this week, we have 4 different missions, 6 available stars out of 9:

Glacial Lake: Get 20 MP9 kills on Basalt, Guardian.

If you want fast stars, to this one.

You have to defend B site, from the enemies who attack from CT spawn, connector and T spawn. The most of the come from T spawn, 1 always come from connector, but get ready for 2 and 1 usually comes from CT.

Two great positons for this missions is one inside connecter, standing on the plank in the corner, killing the connector guy first then watching out CT and the site. The other one is next to connector, behind the wall in the corner, watching CT spawn then the site, after connector is cleared.

You can get MP9 if you win the first round easily. From there, you can take the streaks. From the 3rd round, heavy will appear mostly from T spawn. You need to be careful, because the MP9 is not the strongest against it, take your time. With this setup, you should be able to finish this mission.

Geothermal Springs: Use the Healthshot 12 times or Use the Healthshot 5 times in a single match on Defusal Group Delta, Deathmatch.

This mission could be tricky, but it’s recommended to do this one for fast stars.

It’s indeed not easy and there is no great way to do it. You can start camping, but sadly Group Delta maps are not really great for that tactics, because usually you need to chase the competition in my opinion. Try to get composed and take an area which you go around and take your preys. With that, you should be able to do this one.

Blast Fishing: Deal 250 grenade damage or Deal 100 grenade damage in a single match on Retakes.

Fun and not too difficult mission to do, so do it for the fast stars.

Nothing too much about this mission. You need to get a loadout with either he grenade or molotov. Sometimes it depends on luck, however most of the time with MVP, you will be able to get the nades. Note where usually the game spawns the enemies, and throw your stuff there.

Short Match: Win 21 rounds or Win 1 match on Overpass, Short Competitive.

Again, nothing too much to talk about. Win a short competitive match on Overpass. Get together with your friend or new best friends from a random matchmaking and go for it!

In this week, we have 4(+2) different missions, 6 available stars out of 10:

Deep Water Blackout: Get 20 SMG kills on Blacksite, Guardian.

You will spawn at the center yard between bunkers, next to radio. You can get enemies from West, East and South, more specifically, the enemy can attack you from the West hill, South Bunker and Hill, East yard. The best positions I used is hiding inside the West and South bunker. The South bunker player should pay attention to it’s surrondings, then help it’s teammate. You can get a basic SMG without getting a kill in the first round. The first heavy round is at round 3. Get flashes against it. Basically just stay put on the mentioned locations, use the flashes and also a Deagle to weaken the heavy and you are good to go.

Balanced Regulator: Get kills with 20 different weapons (can repeat across matches) or Get kills with 10 different weapons in a single match in Defusal Group Sigma, Casual.

This mission could be tricky, but the basic tip is the always pay attention what to use. Try to get grenade kills too, not just weapon kills. It’s also a good idea, if you buy more than one weapon and «store» it somewhere on the map, then change to it when you got a kill. There is not much to talk about, get your favourite weapons and get that 10 kills from one match.

Extraction: Win 21 rounds or Win 1 match on Extraction, Wingman.

If you want fast stars, you should do this mission.

Again, not much to talk about. Just win a game or 21 rounds on Extraction to complete the mission. I think it’s mostly CT sided, but get used to the map and use some nice tactics for the victory.

Rip Current: Get kill streaks in Arms Race.

This one is quite annoying mission, but get it if you are good and want fast stars. Otherwise, you should do this one partially and get the last stars from other missions.

Again, not much to talk about. Because issue with this mission, there are lot of maps, where you can get attacked from the side / behind, so it will make your job more difficult, but it’s not impossible. go for it.

In this week we have 4(+2) missions, 6 available stars out of 9:

Abyssal Pain: Get kills from specific location from Ancient, Deathmatch.

Pretty easy mission to do, and thankfully the locations are in order to go around the map. You need to get a kill on the following locations:

I will add a map with the locations to better understand it. It’s quite easy!

Continental Margin: Get 25 kills with enemy’s weapon on Ravine, Guardian.

You will spawn at the bombsite, and you need to prevent the enemy to plant the bomb. They mostly come from CT spawn, mid and second mid and sometimes from the right side of the site. The two locations which worked well, is one at the right path called Side Path, where the player should watch mid at first behind the wall, then take out Platform if it’s done. The other location is on A site in left corner, close to the big door. From here, you can hold the door itself, but the bots usually molotov themselves, and you can hold Mid properly, meanwhile you can hear platform, when they jump down.

The basic tactic, is to get a Glock from them in the first round and kill everyone with it. Both player should always get an enemy weapon. In the second round, A site player should get a smoke for the door against the SMG T’s and steal those weapons too. 3rd is when the enemy come with AKs. Again, smokes and flashes works well against them, camp your positions and cover your teammate as much as you can. If you got an AK, the other rounds should be easy. Heavies won’t appear in this mission.

With this tactic and setup, you should be able to do this mission with ease.

Short Match: Win 21 rounds or Win 1 match on Vertigo, Short Competitive.

If you want fast stars, you should get this one.

Not much to say, win a short match on Vertigo. Get used to the map and do it. If you are bad at it, you should do the other two mission which I mentioned above.

Destructive Interference: Apply graffiti to various locations on Sirocco, Danger Zone.

Do this mission if you want fast stars.

The locations are the following:

You can start with the Dome and go to the nearest graffiti points one by one. With that, you should be able to get at least 5 locations in one match.

This mission is not that bad either, especially with the map. Good luck!

In this week, we have 4 missions, 6 available out of 9:

Finish Fast: Get 25 breach charge kills on County, Guardian.

A bit different and unique Guardian mission this is, however if you want fast stars, go for it.

You will spawn in the Quarry in County, around a house. The enemies will come from the mountain from West, down section from North, from the road at East and from behind the mountain at South side. One wave contains 10 enemies, half of them has shield and because of that, in one wave they come separably (non shield and shield guys) and in rare occasions, enemies will flash you. You need to kill enemies with breach charge, which you get 3 at every round start. It has a short radius, but can kill a non armored or partially armored enemy. Watch out with the shield guys, because they can block the damage and they would survive the blast.

In the first round, try to get as much kill as possible. Best way to do that is wait for them to reach ramp and try blow up a group, rather than one enemy. Throw the bomb when you see a group, do not pre-install a charge, you can pick it back up with E. It’s also a good tactic, to throw the charge on the enemy. Best possible positions are the roof of the house for better throwing position, behind the excavator, camping inside the house and in the right corner, close East road on the platform you are. If enemies are inside the house, do not worry, because they always want to plant in the further corner in the house. Also, against shield enemies, best tactic is go close to them when they have their shield up and when they switch to their weapons, you can easily headshot them.

Always prioritize survival, rather than maximum damage with breach charge, you can easily lose a round in this Guardian mission.

In the second round, get smokes and flashes and be careful with the roof position, because of the advanced enemies. Same goes third round. From 4th to 5th round, one heavy will appear. Best tactic against it is to molly him as much as you can, usually he is coming with a shield, so he is really slow, you can take him out cautiously.

Slowly but surely you can finish this mission, this is by far the hardest Guardian mission, but it’s not that frustrating, it’s more tactical then that.

Dead Heat: Get 60 scoped kills or 30 scoped kills in a single match on Defusal Group Delta, Deathmatch.

Do this one, if you want fast stars.

There is not much to talk about. You need to kill enemies meanwhile you scoped. You can do this with AUG, SG, SSG, AWP, SCAR and G3SG1. I would recommend AUG, SG or the AWP, but if you have decent aim, you can destroy 30 enemies in 10 minutes. oh and do this in classic Deathmatch, trust me.

First Impressions: Get 25 kills or get kills in the first 30 seconds of a round 5 times in Defusal Group Sigma, Casual.

In general, this mission is not that bad (for me who don’t play and like Casual that much, I hate it), but if you want to complete with the 25 kills, it’s okay, but the «faster» completion could give some trouble. I suggest you to push as much as you can, but aim for the 25 kill objective.

Short Match: Win 21 rounds or win a match on Ancient, Short Competitive.

If you want fast stars, do this one.

Nothing much to say, just win a match on Ancient. I believe in you!

No official information about this week. However a Reddit user named u/BeepIsla (shoutout to him) has found the upcoming missions in the game files. I got this information from another Steam guide made by DocTHORasu’. You can find the guide here. In this week, we probably have 4 missions, where you can get 6 stars out of 9. These are the leaked missions:

No official information about this week. However a Reddit user named u/BeepIsla (shoutout to him) has found the upcoming missions in the game files. I got this information from another Steam guide made by DocTHORasu’. You can find the guide here. In this week, we probably have 4 missions, where you can get 6 stars out of 10. These are the leaked missions:

That’s it for now. I try to get most missions as quickly as possible. For me, my main objective is to complete all of the missions which the pass can offer me, and sharing this experience to others who might need help.

Ranking of the most difficult weeks from the operation:
1. Week 9 (intermediate Guardian, challenging Wingman and Casual)
2. Week 14 (hardest Guardian mission, intermediate Casual and Deathmatch)
3. Week 1 (bannoying Wingman and Casual mission)
4. Week 4 (hard Guardian mission so far)
5. Week 3 (I don’t like Ravine, so that’s why this is here)
6. Week 2 (not hard at all, but Casual could give you a little headache)
7. Week 12 (bit challanging Guardian and Arms Race)
8. Week 6 (fun mission, however the Deathmatch one could be annoying)
9. Week 5 (bit difficult Guardian mission)
10. Week 10 (little bit difficult Guardian, bit annoying Casual mission)
11. Week 11 (tad difficult DM mission and Guardian)
12. Week 7 (easy missions in general)
13. Week 13 (easy Guardian and simple Danger Zone and Deathmatch mission)
14. Week 8 (easiest week so far)

Best of luck to you guys, stay safe and have fun!

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