Что такое late game
С какой минуты начинается лейт?
10 Sep 2019 в 11:52
10 Sep 2019 в 11:52 #1
С какой минуты начинается лейт?
10 Sep 2019 в 11:53 #2
10 Sep 2019 в 11:54 #3
10 Sep 2019 в 11:54 #4
С какой минуты начинается лейт?
10 Sep 2019 в 11:57 #5
10 Sep 2019 в 11:58 #6
Лейт начинается тогда, когда выфармливают коры. Кто нафармил быстрее, тот быстрее вышел в лейт. Это не привязывается к минуте
10 Sep 2019 в 12:32 #7
10 Sep 2019 в 12:34 #8
10 Sep 2019 в 12:35 #9
Ерли гейм это лайн стадия когда заканчивается лайн стадия,тогда и начинается мил гейм
10 Sep 2019 в 12:37 #10
10 Sep 2019 в 12:40 #11
Ерли гейм это лайн стадия когда заканчивается лайн стадия,тогда и начинается мил гейм
Лайн стадия это лайн стадия. Это разные критерии. Где написано, что мидл гейм с окончанием лайн стадии начинается?
10 Sep 2019 в 12:43 #12
алхимик начинает лейт на 25мин
10 Sep 2019 в 12:47 #13
С какой минуты начинается лейт?
10 Sep 2019 в 13:33 #14
League of Legends: Best Late Game Champions
A list of champions which thrive in the late game.
About James Pickard
Our League of Legends Best Late Game Champions page contains a list of the best champions which get stronger as games go on.
The strength of certain champions can peak at different times throughout a game of League of Legends. Some pile on the pressure early to gain a lead, others develop better in the mid-game as the match opens up and then there are those who become absolute monsters in the late game.
These are the champions we’re going to be taking a closer look at in this guide. We’ve picked up a few of the best amongst a variety of roles, put together a few tips on how you can play them most effectively and taken a closer look at what it is that makes them some of the best late game champions in League of Legends.
Vayne
Generally, ADC champions are all about building up to the late game. There are some that do well enough in the earlier stages of a match but it’s once their item builds are complete and the game clock is well on its way to 30 minutes that their true potential is seen. Vayne offers exactly that.
The Night Hunter is quite atrocious in the early game: a weak and slow champion who isn’t much of a threat at all. But, take your time, gather some gold and hold out for the latter stages of a match. Here she can tear through opponents and clean up during team fights. Abilities such as Silver Bolts make her especially effective against tanky high health champions and it chunks away at percentages of their HP rather than a flat amount. She’s a tough one to master but undeniably powerful when played well.
Kassadin
Speaking of champions who can be devastating once they’ve got their full set of items, Kassadin is frighteningly powerful in the late game. He’s capable of obliterating entire teams while avoiding taking too much damage himself, thanks to his magic damage reduction passive.
Similar to Vayne, his early game is terribly weak, so you’ll want to play carefully and cautiously while focusing on your creep score and winning the odd trade with your lane opponent if you can. Once you’ve completed a few key items, though, you can start to play more aggressively and look for kills. Kassadin’s kits allows for some remarkable burst damage, especially if you chain together spells and absorb the spells of nearby opponents to cast Force Pulse multiple times. His Riftwalk is a big playmaking ultimate too, allowing you to warp around a team fight and hone in on some key targets whose deaths can swing the skirmish in your favour.
Twitch
With some late game champions, you’re looking for someone who can absolutely destroy everything in a team fight as the game moves towards those types of engagement. Twitch offers that possibility. The sneaky little Plague Rat can blast through an enemy team before they’ve even realised he’s there – and all of this from a safe distance too.
The combination of Ambush and Spray and Pray enables this late game power spike. Twitch can begin a team fight hidden in camouflage and then activate his ultimate, which greatly increases his attack range and makes all his attacks for the next five seconds pierce targets. When he breaks stealth, he gains a huge attack speed buff too. Altogether that’s enough to obliterate everyone in a late game team fight.
Veigar
In terms of straight up damage, Veigar can pump out ridiculous burst with a single cycle of his abilities that will immediately end the life of many champions if he’s well-geared and has built up many stacks of extra ability power through skill uses. The diminutive spell-caster doesn’t really bring much else to the late game except for this excessive damage potential, so he’s not always a great pick, but from a sheer numbers perspective, he can be one of the most impactful.
Phenomenal Evil Power is where a lot of his extra ability power can be generated, as it adds a specific amount whenever you strike a champion with a spell or score a takedown. Baleful Strike adds to this further, though the effect also triggers on minions and monsters too. Once you’re souped up with ability power, you can stun a target with Event Horizon and follow it up with Dark Matter, Baleful Strike and Primordial Burst to send the target to the shadow realm.
It’s true, he’s a very one-note champion, so if you fail to execute on his blow up potential then his effectiveness is greatly diminished. However, there’s no denying that a fully powered-up Veigar in the late game can deal out some serious damage.
Cho’Gath
Where the power of some late game champions lies in their ability to kill enemy players, others excel at simply becoming unkillable. Cho’Gath is perfectly placed to reach that state, while also causing some serious disruption within the enemy team that will enable his allies to clean up in team fights.
Cho’Gath’s immense late game power comes from his Feast ultimate. This ability enables you to do a huge amount of true damage to a target – meaning it ignores all armour and resistances – and also grants you a huge chunk of bonus health if it kills a target. Build that up over the course of a game and you’ll enter the late game with an intimidating health pool that very few champions will be able to handle.
There are also other late game champions who can fulfil other roles in the team outside of killing opponents or remaining unkillable. And while Jax can certainly fulfil either of those jobs in the late game, he also works brilliantly as a split pusher for a different strategic approach to the late game.
It is undeniable that a lot of Jax’s late game power is his ability to smack his way through weaker champions on the opposing team with the rapid attack speed gained from Relentless Assault and extra burst damage from Empower. He can easily win duels with many champions in one-on-one fights thanks to Counter Strike and secure kills with Leap Strike.
What you can also do, though, is solo push in a lane far away from where many of the team fights are occurring to try and divert the opposing team’s attention. Your opponents will then be left with a decision to either rotate and attempt to take you out or risk ignoring you while you secure free structures and win the objective game. With Jax’s kit, he has the potential to rapidly tear down turrets, inhibitors and more if left unchecked.
More League of Legends guides
Nasus
Combining some of the survivability of Cho’Gath and a split push potential of Jax, Nasus is another strong late game champion who can look for multiple ways to secure victory for his team – whether that’s being the big body as a distraction in team fights or focusing on the objective game as a solo laner.
If you decide to go for the latter, when opponents commit to chasing Nasus out of a lane, he has the ability to simply walk away while Wither steadily brings opponents to a halt, or he can stand his ground, activate Fury of the Sands and look to fight whoever challenges him. The latter is sometimes the right decision, especially with a well powered-up Siphoning Strike that gives Nasus a solid chance against many champions in a duel.
Azir is an interesting one for this list. On paper he’s a great choice as a late game champion – perhaps even one of the best in the game – but he is very hard to make work in practice and in the current meta that makes him a difficult to recommend pick. Nevertheless, he should be included on sheer potential alone.
He absolutely can be one of the most powerful ability power assassins and a serious threat in the late game – the challenge is finding a good and consistent way to reach it. He starts off with a very weak early-to-mid game, which means it’s very easy for you to fall behind and fail to have any impact on the match.
What Azir can bring to the late game if he reaches it is some obscene area of effect damage that will destroy everyone in team fights. Not only can you send out a wall of sand soldiers with Emperor’s Divide, but you can barrage enemies from huge distances with so much poke, burst and sustained damage. If his time comes around again you’ll want to pay attention, but don’t expect to enter a game and find he’ll crush everything in front of him right now.
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GAMERS DECIDE
Wondering who is the best champion for those pesky late games?
Games in League of Legends can vary depending on the game mode, the make up of the team and of course, how much you’re wrecking in lane or being destroyed in lane.
If the teams are made of meta picks and you have no trolls in the game (which sadly happens more than we want), you more than likely will reach late game.
Some champions have super strong early game kits while others destroy once the late game begins. So if you want to find out who are the best late-game champs, let’s jump into it!
15. Bard
Can it Carry: Full AP Bard Mid | Challenger tries Mid Bard
While Bard is played as a support more than often, sometimes you’ll see him in a different position in the rift.
AP Bard Mid is a late game champ that relies on punishing any enemy that makes a mistake. If Bard is able to land his Q Cosmic Binding to stun two enemies, the rest of your team can pick them off. Bard works as a disruptor to the game.
His ultimate Tempered Fate should be used to catch multiple enemies out, freeze them and allow your team to surround and conquer. Or divide and conquer.
One good Bard ultimate can change the whole team fight.
Bard as a Late Game Champ:
14. Azir
Azir is regarded by many as the strongest late game in the whole roster of League of Legends, however, his difficulty stops many from ever reaching that peak potential.
Those that do master Azir are absolute terrors on the rift, especially in late game. His zoning of an area is undisputed due to the abilities using his Sand Soldiers.
By level 13, Azir can max out his W Arise! and his Q Conquering Sands which allows Azir to attack, dealing tonnes of damage in a really short amount of time.
Azir as a Late Game Champ:
13. Fiora
Late game is where Fiora blossoms as a champion. She is able to put her third and final point into her ultimate Grand Challenge which really helps Fiora in team fights or 1 v 1s.
Fiora can use her dueling abilities to pick off any lone enemies as long as she has farmed correctly or has significant gold and items (hence why late game is her area of expertise).
The AOE heal that Fiora gets from successfully ulting a champion can really help her and her teammates during a team fight.
Fiora as a Late Game Champ:
12. Cho’Gath
Meet Season 11 CHO’GOD with 100% Win Ratio
The Terror of the Void is always a monster, but more so late game. Any champion that relies on or features stacks in their kit is great in late game. More stacks is equivalent to a great late game.
Cho’Gath can initiate team fights with his Q Rupture and pick off any enemies caught in it.
Cho’Gath can choose two different paths, depending on what his team needs. He can be unbelievably tanky in the late game or deal a hell of a lot of damage.
Cho’Gath as a Late Game Champ:
11. Jinx
Jinx, when fed, is an absolute terror on the rift. If Jinx gains enough gold to get the correct item, the game is basically over.
In the late game, it is important for Jinx to position herself well. If she roams alone, she is still squishy enough to be killed in a 1 v 1. However, if Jinx stays with her team towards the backline near the support, she can safely pick off enemy champions using her auto attacks, Q, W and then execute them with her R if needed.
Jinx as a Late Game Champ:
10. Senna
Late Game Senna is Crazy. (950 Range Auto-Attacks)
Like others on this list, Senna’s passive stacks over time and the longer the game, the more stacks she has the potential to get.
If Senna is able to land her W Last Embrace on one or multiple targets, she can pick any squishy champs off within a number of hits. She’s undeniably strong late game if everything goes ok in early and mid.
Senna’s ultimate is global and very helpful in team fights as it deals a tonne of damage but also shields her teammates, which can turn the tide against the other team.
Senna as a Late Game Champ:
9. Jax
Jax is a late game champion that thrives on the chaotic 1 v 5 whenever he hits his power spike. We don’t recommend that you 1 v 5, but if you prone to getting caught out, Jax is the best champion for the pick.
When Jax hits level 13, we can max out his Q Leap Strike to deal a huge amount of damage. As the game progresses, Jax can get more items and get his full build to reach his full potential.
Getting a defensive item on Jax is recommended as he needs to survive to deal the insane Damage Per Second (DPS). Imagine if he had a real weapon.
Jax as a Late Game Champ:
8. Cassiopeia
In the late game phase, Cassiopeia’s main focus is to stay alive. If she is positioned correctly, she can continue to deal a huge amount of damage and try to get her ult Petrifying Gaze off on the entire enemy team. This one moment can win the game.
Cassiopeia needs to remain with her teammatesso she doesn’t get picked off. After reaching 13, she hits a power spike due to her Q Noxious Blast and her E Twin Fang both being maxed out.
Cassiopeia as a Late Game Champ:
7. Veigar
In Late Game We Trust, Veigar! Fill to Diamond
Veigar’s Passive is the reason this champion wrecks in the late game phasing. The unlimited AP scaling allows Veigar to continuously increase his AP to absurd levels. So when the late game phase begins, Veigar can easily one shot squishy targets.
Team fights in tight areas are exactly what Veigar needs to destroy the enemy team. If he can stun with his E Event Horizon, he can quickly take down a number of targets using his Q Baleful Strike, W Dark Matter and R Primordial Burst.
Veigar as a Late Game Champ:
6. Master Yi
Master Yi 4v5 Late Game With My Wife! in Diamond
Master Yi is one of the biggest menaces in the game. His Q Alpha Strike coupled with his ultimate Highlander makes him almost unstoppable. When he focuses on the backline of the enemy team, he can devastate. He can even solo Baron.
Focusing on the carrries of the enemy team, Yi can take out any heavy hitters while the rest of the team distract any tanks.
As long as Yi can avoid CC or wait until the CC is down, he can go in and wreck hard.
Master Yi as a Late Game Champ:
5. Twitch
This little sneaky rat is arguably one of the best hypercarries of the game. Twitch’s ability to deal insane amounts of damage is highly dependant on his items and his placement in the fight.
However, Twitch can easily be all in’ed. To counter this, Twitch can stay with the team and towards the backline. His R Spray and Pray can cause mayhem for the enemy team in team fights.
Twitch’s Q Ambush and E Contaminate combo is very strong and can pick up many kills for the rat.
Twitch as a Late Game Champ:
4. Nasus
Nasus is a farmer for the first two phases of the game. But if he farms his Q Siphoning Strike enough, he becomes a one hitting monster in the late game. With a short cooldown on his Q, Nasus can stomp out the entire enemy team.
Nasus is naturally tanky and can use his W Wither to single out an enemy carry and Q them to death.
Nasus as a Late Game Champ:
3. Kayle
Insane High Elo Kayle Game for the Ultimate Carry Lategame
In the late game phasing, Kayle is one of those champions that the other team should target in order to initiate the team fight. With her alive, the chances of the other team winning the fight are significantly lower.
When Kayle reaches her ultimate form at level 16, she has a huge power spike that affects her abilities. Kayle can peel in team fights and use her ultimate on the ADC if they are doing well or herself if she is the carry.
Kayle as a Late Game Champ:
2. Kassadin
Kassadin is a late game monster
Kassadin is one of the best late game champs in the game. Once he hits level 16, he can put the final point in his ultimate Riftwalk allowing him to use his ultimate with a very little cooldown timer.
He is a great champion for popping into the middle of team fights, bursting the enemy down and then quickly escaping the scene. Therefore, he is fantastic for late game team fights.
He deals a whole lot of damage when he’s fed and has full build.
Kassadin as a Late Game Champ:
1. Vayne
Challenger Vayne shows how to carry difficult games
The monster hunter herself sits at the number one spot. Her Q Tumble and W Silver Bolts really help her secure kills in the late game phase.
When Vayne hits 16 and can max out her ultimate Final Hour, the power spike is insane. She can annihilate the enemy team at this point with the right items. Her early game is very weak, so she should be played carefully until late game.
Vayne as a Late Game Champ:
Что такое late game
these phases are neither time nor level dependent.
Basically, you have to get a «feel» of the flow of the game.
Early game is basically the laning phase. Players mostly stick to their lanes because if you compare the average gain and probability of a sucesful gank to the CS you might miss, it is generally better to stick to lanes (no ultis, all towers up, very littlie chance of succesful tower diving etc.). This is the phase where supports shine wth their defined damage magic nukes. (dmg/hero HP ratio is high)
Midgame is the time of the first tower pushes/teamfights. This is where most heroes have some midgame items (3-4k gold) and most ultis are ready. Magic nukers still can contribute a lot (several high damage nukes / HP ratio is still very good).
The late game is something that is beyond this. Basically, heroes cannot be alone on the map since all the carrys and semi carrys are able to 1v1 weaker heroes or 2v1 anybody with the help of a support. This phase is when huge teamfights and base pushes occur. In late game, at least the carrys get their core farm and max their skills. Magic nukes become way less useful (the HP if important heroes get really high compared to an average magic nuke)
Then there is the extreme late game where basically everyone is six slotted and nearly max leveled which means gold and XP difference doesnt really matter anymore. Usually the hero composition (aka who has the hardest carry and the better teamfight) decides the outcome.
You cannot really assign time windows or hero levels to this because the flow of the game mostly depends on the hero composition of the two teams.