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Weekly Shonen Jump
The mid-1980s to the mid-1990s represents the era when the magazine’s circulation was at its highest, 6.53 million copies per week, with a total readership of 18 million people in Japan. The magazine has sold over 7.5 billion copies since 1968, making it the best-selling comic/manga magazine. Throughout 2019, it had an average circulation of over 1.6 million copies per week. Many of the best-selling manga originate from Weekly Shōnen Jump.
Shōnen Jump spawned the Jump magazine line as well as the Jump Comics imprint label for publishing tankōbon. Weekly Shōnen Jump has two sister magazines called Jump SQ, created after the fall of Monthly Shōnen Jump, and Saikyō Jump. The magazine has also had several international counterparts, including the current North American Weekly Shonen Jump. It also spawned a crossover media franchise including anime and video games (since Famicom Jump) which bring together various Shōnen Jump characters.
Contents
History
First issue of Bessatsu Shōnen Jump which replaced Shōnen Book
Weekly Shonen Jump was launched by Shueisha on July 2, 1968 to compete with the already-successful Weekly Shōnen Magazine and Weekly Shonen Sunday. The Weekly Shonen Jump’s sister publication was a manga magazine called Shonen Book, which was originally a male version of the short-lived shōjo manga anthology Shojo Book. Prior to issue 20, Weekly Shonen Jump was originally called simply Shonen Jump as it was originally a semi-weekly magazine. In 1969, Shonen Book ceased publication at which time Shonen Jump became a weekly magazine and a new monthly magazine called Bessatsu Shonen Jump was made to take the place of Shonen Book. This magazine was later rebranded as Monthly Shōnen Jump before eventually being discontinued and replaced by Jump Square.
Famicom Jump: Hero Retsuden, released in 1988 for the Famicom was produced to commemorate the magazine’s 20th anniversary. It was followed by a sequel: Famicom Jump II: Saikyō no Shichinin in 1991, also for the Family Computer. At its highest point in the mid-1990s, Weekly Shonen Jump had a regular circulation of over 6 million. In the last few years, its circulation has been about three million. In 2000, two more games were created for the purpose of commemorating the magazine’s anniversaries. A crossover fighting game titled Jump Super Stars was released for the Nintendo DS in 2005. It was followed by Jump Ultimate Stars in 2006.
Newcomer Awards
Weekly Shonen Jump, in association with parent company Shueisha, holds annual competitions for new or up and coming manga artists to create one-shot stories. The best are put to a panel of judges (including manga artists past and present) where the best are given a special award for the best of these new series. The Tezuka Award, named for manga pioneer Osamu Tezuka, is given for all different styles of stories. The Akatsuka Award, named for gag manga pioneer Fujio Akatsuka, is a similar competition for comedy and gag manga. Many Weekly Shonen Jump manga artists have gotten their start either winning or being acknowledged by these competitions.
Associated items
WSJ is also the center of the Shueisha’s branding of its main manga products due to the popularity and recognition of the series and characters published in it. Although the manga are published both in the main magazine as well as in the Jump Comics line, they also are republished in various other editions such as kazenban and «Remixes» of the original work, usually publishing series older or previously established series. The Jump brand is also used on the tankōbon released of their manga series, related drama CDs, and at «Jump Festa», a festival showing off the people and products behind the Weekly Shōnen Jump manga titles..